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Don't let Mimi's sweet appearance fool you — they are hungry.

I loved the simple evasive gameplay, and the hunter/hunted dichotomy was fun to play with, too. I wished at times that everything moved just a little bit faster, but the game is a brilliantly cohesive whole that works really well. The addition of partner mechanics also helps add depth and complexity (though I'd be curious to see more puzzles in the future where the solutions were cooperative rather than individual).

I did occasionally notice goblins enter buggy states (e.g. walking east, but watching north and south on alternating frames), occupying the same space (making it frustrating to try and eat only one of them), and detection was often less dangerous than might be expected, but I view all of those "issues" to be well within scope for a game jam, and they generally don't detract from the charm of this game.

Thanks for playing!  I think you're spot-on with everything in your comment here.  I feel like the movement is okay in the client, but it feels just a little too slow in the web version: I might be able to tweak that, since it's just a speed variable.   I want to do some post-jam updates.  Hopefully I will get to them - my follow through on this in other jams has been poor.