Another really fun jam entry that could be the start of a bigger game project. Waves of enemies, power ups, planets (and gravity) … there’s so much potential.
This was fun! I like the off-screen pointers. I feel like the rotation could be increased slightly. A strategy that seemed like it would work perpetually was to get all of the off-screen pointers together then creep on them - as the enemies don't shoot at me offscreen and seemed to have to rotate to me before shooting.
This scratches an Asteroids itch and I like the open-universe approach. There's a little depth in predicting where and when the next enemy is going to pop on the screen and pushing away from the enemies so you can go back and approach them all from the same direction. I might suggest a little faster rotation speed for when enemies pop up behind you and knock you out before your ship can face them (or maybe that's just because I'm not moving around enough. Would love to see a non-endless version - maybe with waves of enemies?
Comments
Another really fun jam entry that could be the start of a bigger game project. Waves of enemies, power ups, planets (and gravity) … there’s so much potential.
This was fun! I like the off-screen pointers. I feel like the rotation could be increased slightly. A strategy that seemed like it would work perpetually was to get all of the off-screen pointers together then creep on them - as the enemies don't shoot at me offscreen and seemed to have to rotate to me before shooting.
Good entry!
This scratches an Asteroids itch and I like the open-universe approach. There's a little depth in predicting where and when the next enemy is going to pop on the screen and pushing away from the enemies so you can go back and approach them all from the same direction. I might suggest a little faster rotation speed for when enemies pop up behind you and knock you out before your ship can face them (or maybe that's just because I'm not moving around enough. Would love to see a non-endless version - maybe with waves of enemies?