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A jam submission

tournament of moon and starView game page

a card game about time
Submitted by EmmaDrew — 14 hours, 30 minutes before the deadline

Play game

tournament of moon and star's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#72.8323.800
Gameplay#82.2363.000
Audio#90.8941.200
Art style#91.6402.200
Fits the Theme#91.9382.600
Overall#91.9082.560

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

There's definitely the beginnings of a game here! I definitely wanted to be able to read the rules of the game after I started; it's hard to consume a wall of text before I've seen the cards. I did read it, but I guess I got confused pretty quickly about how to be strategic, what certain things meant, etc. Just adding a button to display the rules/instructions would have helped a bit I think. Would have loved some game audio, even if it was mediocre. Gameplay was solid, and the animations of the computer's turn was nice. Good submission!

Developer (1 edit)

having a button to display the rules mid game is a great idea! its a shame i didn't think of it during the time limit ):

there was some basic audio but it doesn't play due to a bug with the version of game maker i was using

Submitted(+1)

I'm a huge card game fan and don't see many in jams. Was looking forward to playing this, but unfortunately I'm getting a game-crashing error every time I click on a played card. The draggable arrow pops up to click on a tile, but when I left-click any tile, the game crashes. I'll post the error message I get in the popup below. Maybe I'm doing something wrong? Either way, game looks really fun, love the hand-drawn graphics. If you know how I can play around the error, let me know and I'll try again.

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object obj_fight_test:

ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)

at gml_Script_scr_battle_player_attack

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scr_battle_player_attack (line -1)

gml_Object_obj_fight_test_Step_0

Developer(+1)

no idea how i didnt catch that i guess one of my last minute changes must have broke that again

i think if you avoid attacking empty spaces it shouldn't crash

Submitted

I did what you said about not moving to blank spaces and it worked! Cool little card game. As I mentioned in my last comment, love the hand drawn graphics. I picked up on the gameplay pretty fast too. I've played a lot of card games, so this was right up my alley. Your AI player is pretty impressive as well. Was there supposed to be audio? I didn't hear anything. Other than that, great job!

Developer(+1)

the game was supposed to have audio but the version of game maker i was using seems to not play audio due to a bug ):

Submitted(+2)

This was a solid card game. Really made me think about my attacks, and once I got the hang of it, it made a lot more sense. I'm not sure if there was any audio and it just wasn't playing for me, but some audio would've been nice. Even if it was just some music and simple sound effects when playing cards. I think a tutorial would've gone a long way for this game as well (which I saw was a cut feature and I understand the time limitations of a jam), but the huge wall of text on startup was a bit overwhelming. Also sort of wish there was a "end turn" button since hitting enter feels a bit odd to me for some reason, instead of just clicking a button on screen since I'm already using the mouse to play cards. Overall you did a good job, just missing a few key elements to really make this feel great to play.

Developer(+1)

Thanks for the comment. I 100% agree with all of your criticisms :)

I plan to make a post jam version of this game with some of the cut features. It will probably also have a on-screen end turn button like you suggested.