Thank you for playing and thank you for the feedback! For some reason changing the orbit speed didn’t work as intended for everyone, sorry if that made the game too difficult!
ddrosler
Creator of
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Oh man I just spent like 30 minutes playing this, it was a lot of fun. Loved the progression and amazed by how many different mechanics you managed to get into the game in just a week. Was super relaxing and a really great experience. I think a nice background would've added a lot, since after a while, you've mined out so much that the game feels really dark. Really well done!
Ah I was just using "GetKey" and hard coded the buttons in. Probably isn't the right way to handle it, but it was working so well in editor that I didn't second guess it until a friend told me it felt weird the day before I had to submit. Tweaked it a bit until it felt good in a build to me, but probably should've looked into it more. Thanks for the advice!
This was a really cute game, loved the little love story. Collecting all the stickers was fun since I wanted to read the little memory dialogs. Enjoyed the platforming mechanics aside from a couple small complaints about the movement feeling odd. The wall jumps seemed a bit unpredictable and hard to do right, and I found myself stuck in the platforms you had to crouch to get down a few times if I didn't hold the button long enough. It's definitely great for what it is, really great work. Jealous my game wasn't this cute :)
Took me about 10 minutes to figure out how it worked, but when I figured it out I was like "WOAH". Super creative puzzle game, could've probably used a quick tutorial or message on screen about how it works, though otherwise it's great. Really interesting puzzle mechanics, and figuring out how to get the right position of the sun with the moon is so rewarding. Good puzzle game, nice work :)
So much to love about this game. It's so easy to figure out what to do, and it's simplicity is what makes it great. Each level feels unique and well thought out, and it's a lot of fun exploring the level to find all the coins in order to advance. I think I would've liked to see some new mechanics as you get further in the game, since each level is ultimately the same, just ordered differently. The music also gets a little bit repetitive. I did love the pixel art, along with the glow around the player. I'm not sure if the world was actually curved or not, but it felt like it and it was a great effect. The game probably could've fit the theme a bit better, since I didn't really get "Sun and Moon" vibes from it, aside from the small bit of text of screen. Overall a really great job, good work!
This was surprisingly difficult, but I really enjoyed it. Was a bit confused at first, but after I restarted the game I figured it out pretty quickly. There were a few quality of life things I'd like to point out: the game doesn't restart after you lose, with no way to restart it (unless there was some other button I had to press?), the audio in later waves got SUPER loud when there's like 9 enemies on screen all shooting at the same time, and it's a bit confusing to figure out the controls when the 2 ships swap sides of the screen. I think with a bit of tweaking to the timing between waves (more enemies spawn even when you didn't clear the current wave), and some better AI (the enemies like to clump together, so it becomes nearly impossible to hit them), and some feedback on health (maybe scaling ship sizes to signify remaining health or something?) this would be really great. I honestly would love to play this co-op with someone, probably until I get mad at them for dying all the time ;)
This was a solid card game. Really made me think about my attacks, and once I got the hang of it, it made a lot more sense. I'm not sure if there was any audio and it just wasn't playing for me, but some audio would've been nice. Even if it was just some music and simple sound effects when playing cards. I think a tutorial would've gone a long way for this game as well (which I saw was a cut feature and I understand the time limitations of a jam), but the huge wall of text on startup was a bit overwhelming. Also sort of wish there was a "end turn" button since hitting enter feels a bit odd to me for some reason, instead of just clicking a button on screen since I'm already using the mouse to play cards. Overall you did a good job, just missing a few key elements to really make this feel great to play.
Thank you so much for the kind words! I'm glad you understood the tutorial buttons since I was a little bit worried that the controls would be confusing to players.
The moon movement speed was probably a bug more than anything. In editor it worked super well, but when I made a build it seemed to change it completely and not be affected as much as I wanted it to be. If I could change any one thing about my game it would be to fix the movement speed to be more consistent and clear.
Thanks again for playing and leaving the feedback, I really appreciate it.
This was fun, little confused about the whole intro part? It didn't feel part of the game at all and was just odd in general. Also the audio quality of the voice acting wasn't the best, I understand French but most of the words were difficult to understand. I got to 93 points but the cubes moved faster than I could jump so I lost, seemed a little unfair. Overall it's a good game though.
This is a nice concept for a game, I only have a couple small complaints. First, I would've loved to have my cursor visible, I found it really hard to control what block I was on. Second, is there no pause menu or anyway of exiting the game? Maybe I just didn't find the write button for it, but ESC would bring up my inventory. Well done though, it's a solid game.
This is a really interesting idea, but I spent 5 minutes to only find 1 stick because they are so hard to see...all the food and sticks were tiny :( The game also seemed way too long, I didn't want to spend 20 minutes just picking up sticks. Altogether it's a fun game, the gameplay is just a bit repetitive though.
It's an interesting concept. The computer enemy just kept glitching out in the same spot over and over so I basically scored 4 points for free...other than that it's fun. Could see this being a fun mobile game where you can play with a friend on the same screen (each holding a different end of the device).