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Outrun the Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.931 | 3.931 |
Art style | #6 | 4.207 | 4.207 |
Overall | #6 | 3.648 | 3.648 |
Matched the theme | #14 | 3.724 | 3.724 |
Audio | #22 | 3.172 | 3.172 |
Creativity | #32 | 3.207 | 3.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
WOW, this game has so much work put into it, its unbelievable! First off, the art style is amazing! Just from the general stuff like character and background design to the choice of color palette to the detailing of the pixel makes everything just come together so well! The animations and particle effects of each and every single element, down to like the small bats flying in the background after approaching makes the world feel so alive! The art really adds to the charm and fun of the game being played, so great work on that! The sound effects properly convey the actions they correspond and the music is just super well done and adds to the atmosphere of the game! Now for the gameplay, there is so much here, its honestly crazy! The player controls feel refined and satisfying to move around in! It was an interesting idea to make the player lunge forward for the bite attack regardless of previous player velocity, but it created some really interesting and niche movement tech (can be used to instantly back away / retreat from enemies rather than slowly drifting to the opposite direction, which saved me in a couple of tough spots)! The upgrades are also so well thought out and have real significant impact towards how much more powerful the character feels to move around in! These power-ups are even further utilized with the shortcuts that are neatly and organically placed in the level without feeling out of place! Its amazing to see both the variety in enemy types and the attention to detail in the level design integrated perfectly into a 7-day game jam submission! I would say that the timer for the sun rise was a bit generous, but I assume that was made to make first-try boss attempts possible to achieve, which I haven't tried yet because the game is pretty hard just playing it normally haha. Speaking of the boss, it was really well done and provided a lot of challenge! It took a couple of tries before I was able to beat it, and I was super pumped when I did!
Overall, this was such a fun and engaging game to play! Its hard to imagine the amount of effort and polish that was put into making this! It offered so much for a game jam submission, and honestly feels like a finished product (didn't even run into any bugs from the time I played). This was really enjoyable and I hope you had fun with this jam! Great work!
Game looks and plays really well. I really liked the progression and unlocking abilities that give you access to different parts of the level was done really well. I could see places I wanted to get but hadn't unlocked the power to get there. Overall really nice game I had a blast playing it!
Really slick platformer! Nice art style, fluid gameplay, I'd love to see more of this.
Love the overall style and art. Great concept too. Controls took me a few tries to get used to but once I did it was fun
The gameplay and environment are cool. Also matches the theme pretty good. nice job.
Love the overall mood of the game, amazing job!
Great little platformer, good graphics with decent particle effects and an upgrade tree too. Really enjoyed it
Soulslike platformer with great aesthetic. Upgrades keep things fresh. Nice work.
I love the art! There is a lot of little details that makes the game. The little goblins are so cute!
The upgrades are a great touch to the game and adds a lot of good stuff!
Are there benefits to killing the monsters? Or just there to slow you down?
Awesome job!
Thank you for the kind words!
The monsters are mostly there to be an obstacle, and since they respawn on death they're mostly a slow down, though with a certain upgrade (the lifestealing one) they can become very useful.