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A jam submission

Devil's DealView game page

Collect souls and power up in this rouge like adventure
Submitted by Micron_Flash — 2 hours, 15 minutes before the deadline
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Devil's Deal's itch.io page

Results

CriteriaRankScore*Raw Score
Matched the theme#363.0633.063
Creativity#462.8132.813
Audio#492.5002.500
Gameplay#492.6252.625
Overall#572.7002.700
Art style#702.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was a nice game! The art was cool and I felt that the music fit the game well. I thought the inclusion of a harder stage that you have to go to when you die was a cool touch. There was a bit of lag in attacking sometimes, but it didn't take away from the fun!

Submitted

I really like the concept of the game! I like the soul to stats exchange mechanic after defeating the devil! Its a really good incentive that encourages players to defeat all the enemies in the room! Seeing the health go to the decimal numbers felt weird and unnecessary when I first got hit, until I realize that it was because enemy stats scale as you play the game (in terms of rooms traveled or souls collected is what I don't know). I wish this was explained in the little intro sequence, because although its really great to explain some mechanics through the intro scene it also gave the impression that it explained all the player needs to know to play the game. With no indication of enemy scaling through color or size, I was unprepared to take 30 damage to an enemy that gave me 3.6 damage in the first rooms, so indicating that in the beginning would be great. I also assume the stat numbers you gain from opening chests and using the healing fountain are randomized? These additions were nice, giving you not a significant, but noticeable, strength in power.

What I felt a bit weird about was the lack of scaling with the boss. In my first play through, I got through around 40 rooms before dying, and the enemies also were just as strong, but when I got to the boss, the damage output was underwhelming. I wanted to test and see if the boss scaled at all, so I kept dying intentionally to the first enemy I saw in the first world, then just went through the second world normally. I was able to beat the boss three times in a row, and I didn't see any noticeable change in the damage output. In fact, I felt more relieved when I got to the boss room than entering a normal room with enemies, which I don't think should be the intended feeling your team was going for. It just feels weird that the boss can potentially be the weakest enemy in the game as you keep playing. Maybe scaling the boss by an "ideal" threshold of souls the player would have to collect in order to beat the boss could help this (plus allowing the players be able to exchange their souls for stats right before the boss too)? With this, players are even more incentivized to collect souls in order for players to be strong enough to beat the boss. Regardless, although I think the game loop is really fun, some fixes and changes to the scaling would make this game an even greater experience!

I also gotta say that I really like the art! It's nice and very pleasant to look at. The characters all have a distinct separation from them, which I like! The music was also really nice too! Both tracks didn't feel boring to listen to repeatedly! I think the audio could have really used some SFX for at least some of the basic actions in the game (sword slashing, player / enemy damaging). It would really add to the impact of the game as a whole!

Overall, this was a really fun game with a really nice concept! It fits well with the theme and has some neat ideas! I had a lot of fun with this one! Great work!

Submitted(+1)

It was really fun exploring the maze of the map and fighting the devil to get new stats! I felt like i was really good at it even though it had some challenge so it was fun! I would say maybe a little minimap to show where you've gone would be handy because i got so lost!

Submitted(+1)

I really like the music, but a few more sound effects would be nice. In my opinion, it always feels a lot better when you can also hear that you hit your enemy, opened a chest, took damage, etc.
I think that the rooms feel a little empty. A few more details would make exploring more interesting.
The gameplay is nice and challenging. Overall, the game is quite cool.

Submitted (1 edit) (+1)

Good gameplay, music is good

Submitted(+1)

This is pretty good and it plays decently, the lack of visual aid and teh screen being so far away made it a bit difficult, but it is a nice game! Music was very good too!

Submitted(+1)

Love the concept and music. Gameplay was challenging but in a good way.