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ewenedmunds

43
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A member registered Nov 28, 2019 · View creator page →

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Thanks for the review! 

Decided to separate those two as it meant you could possess from one ingredient to another, but also always revert - but it might have been cleaner to have revert bound to the same button! 

Great game! The polish on this is wonderful - the graphics and particle effects are crisp and the sound design is good too (the rising tone as you summon more minions is a satisfying touch)!

Can see this concept being expanded with more hero/enemy types and patterns, and different summons too. Well done!

I liked how the crystal being near enemies means you are incentivised to stay near them - a fun risk/reward element. Sometimes I found the crystal was very difficult to get to, though, and it was best to play passively and draw the enemies away from it - I wonder what it would play like to have mana regenerate if you were inside an enemy's radius? 

Lovely game! The art is wonderful and the fish is very satisfying to control. 

Wonderful game! The idea of this is great and fits the theme so well, I enjoyed all the little bits of UI interaction as well as the 'main' bit of the game too (scrolling the credits is a nice touch). Well done!

Thanks for the review and well done on a good score! 

That's a very good suggestion as well - adding time could certainly work well.

Thanks for the feedback! 

If a recipe has ingredients that aren't present, the next ingredient spawn is guaranteed to have those ingredients - but that's a fair criticism as that isn't made clear. 

Great game! Love the presentation and the jokes in the patch notes - so many ring so true. The game's pace picks up a lot after players get patched to be impatient, and that's a lot of fun! 

Someone definitely had a lot of fun recording the chicken voices

Great presentation, and a very satisfying game. Impressed by how many levels/abilities you managed to pack in - well done!

Great presentation! The art and cutscene-style lead-up to the shootout is very nice. I like the slowdown effect and the character models especially. Well done!

But wait... There's still a fishing minigame, but we're fishing the fishermen instead! 

(10/10 game icon)

Enjoyed that the role switches during playing the game itself, and Gladis is great. 

Fun concept! The visuals are very clean too. 

Perhaps it would have been nice to have a short delay before the plant moves so you can take in the level, but it's so quick to restart that that wasn't too much of an issue!

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Great art and fun puzzles! Enjoyed the last two especially and would have certainly played through more. 

That's an amazing take on the theme, actually made me chuckle on seeing this. 

Nicely polished and a fun concept! Reminds me of Undertale's combat and I could see this being expanded, with options for more boss attacks and player abilities. 

I appreciate having a settings menu in GameJam games! And the detail of the heroes having names was fun.

What a cute game! Loved the visuals and general polish of the game, and it was very relaxing to play - glad there was no time pressure. Good job!

An amazingly satisfying game that embodies the concept of game 'juice'. Well done!

This was a really nice take on the theme! I enjoyed the gameplay very much and how satisfying it was when the dice lined up - felt like I was almost dancing around the enemies at times. Really enjoyed how the dice were your health too, and you could tactically take hits only to replenish/replace the dice. 

Good job!

A very satisfying and 'clean' game - love the polish, both visually and mechanically.

You managed to get a good range of puzzles with the mechanics you had made - good job!

Love the concept here! Would like to see some more interaction or events between tiles, although the game as it is is very relaxing.

A very nice art style! Simple and tight controls that can be deceptively tough in certain levels with some colours. Impressive that there's effectively many more levels than initially appears because each colour has its own route!

A fun game with a good boss fight. I like the way that different dice combinations determine your weapon - I could see that system being expanded with a lot more combinations!

A simple concept that is really satisfying to play and can get quite challenging! As others have said the risk/reward of trying to get high numbers on the dice is fun. I liked the arrow blocks too, and think the game would be even better if it had more branching paths and obstacle types.

Interesting take on the theme! A mix of action/puzzle is always fun, and there was some interesting strategy with deliberately taking damage when you have the right form for the job as you can heal up later.

Good fun! Took a while to get a hang of the controls but once I did I had a good time. Would love to see a longer version of this. 

Thank you for the comment! I definitely agree, Midas Touch effects are a good pick in almost every game. 

Beautiful artwork, and a novel idea for the theme. Could see this being expanded into perhaps more of a deck-building game where you draft the different dice types - but it works wonderfully as a smaller game!

Good job! The visuals and sound of the dice rolling are incredibly satisfying. Managed a score of 2500 before deciding to stop playing - feel like the difficulty could perhaps ramp up a little faster, but that's only a small suggestion - the game is great!

Absolutely superb visual design. Took me a reset or two to figure out what I was doing but then I had a lot of fun! Quite relaxing but also tense when you're hoping for the perfect rolls! 

Great job!

Liked the idea of random weaponry, and how the enemies were dice! The health being tracked with a dice face was also neat - fit the theme very well.

A very cutesy game - great art! Enjoyed the puzzles and how this fitted the theme.

A seriously satisfying game! I love the feedback on hitting enemies, the combination of particles and camera shake makes combat really fun to play, especially as you zip around the levels with the grappling hook. The timer mechanic felt good when paired with this, as this meant you couldn't just slowly single out and approach each enemy, though perhaps the game would benefit from a small explanation of this in-game, as by the time I tried out the gun I had forgotten that it cost precious time to fire, which ended a few runs (though the blame for this might rest on me!)


Overall a really nice game. 

Managed to clear it first try! A fun little game, the platforming controls felt really good and responsive, so well done! Also interesting to see a scratch game!

A very unique take on the theme, I liked the variety of different minigames you managed to include! 

The difficulty quickly ramps up with the birds,  as in the early levels you can just shoot constantly - perhaps introduce a limit on ammunition or a reloading feature?

Great art style! The randomised level sections were a nice touch too. Overall a very nice game!

Good start to a game, might want to improve it with upgrades either for the zombie or human form. I found if you stood in a corner and spammed left click enough you could survive indefinitely.