Now that's a unique take on the theme! This makes you think in a different way to all the other puzzle games I've seen, for sure.
ewenedmunds
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Great game! The polish on this is wonderful - the graphics and particle effects are crisp and the sound design is good too (the rising tone as you summon more minions is a satisfying touch)!
Can see this concept being expanded with more hero/enemy types and patterns, and different summons too. Well done!
I liked how the crystal being near enemies means you are incentivised to stay near them - a fun risk/reward element. Sometimes I found the crystal was very difficult to get to, though, and it was best to play passively and draw the enemies away from it - I wonder what it would play like to have mana regenerate if you were inside an enemy's radius?
This was a really nice take on the theme! I enjoyed the gameplay very much and how satisfying it was when the dice lined up - felt like I was almost dancing around the enemies at times. Really enjoyed how the dice were your health too, and you could tactically take hits only to replenish/replace the dice.
Good job!