Wow I totally vibed out with this one. Have you considered a mouse controlled version? Might make it a bit easier to read the poem at the top, which I didn't notice at first. And still kind of struggle to read.
The audio was really nice too, I did turn it down a little before playing, due to the other comments, but it was super relaxing even at the climax.
Thanks, I hope the atmosphere cultivates a bit of zen, like five finger fillet does.
Mouse was considered, but cut due to time pressure! Deterministic physics and simpler controls took precedence. If you can tell me exactly what you have in mind for how the mouse controls the ball, I'll add it to the post-jam update.
My gut feel was something like an FPS where your mouse is locked to the middle but it records your movements, which it then adds to the ball's velocity. Likely with a lot of inertia too, so the player can just flick their mouse to fling it at a certain wall.
Of course I have no idea how this actually feels in practise so it might feel awful when implemented.
Thanks for playing, I'm glad you liked it! I'll grant you the mix is pretty off, I probably should have taken the ten minutes to add a compressor. Live and learn!
Comments
Wow I totally vibed out with this one. Have you considered a mouse controlled version? Might make it a bit easier to read the poem at the top, which I didn't notice at first. And still kind of struggle to read.
The audio was really nice too, I did turn it down a little before playing, due to the other comments, but it was super relaxing even at the climax.
Thanks, I hope the atmosphere cultivates a bit of zen, like five finger fillet does.
Mouse was considered, but cut due to time pressure! Deterministic physics and simpler controls took precedence.
If you can tell me exactly what you have in mind for how the mouse controls the ball, I'll add it to the post-jam update.
My gut feel was something like an FPS where your mouse is locked to the middle but it records your movements, which it then adds to the ball's velocity. Likely with a lot of inertia too, so the player can just flick their mouse to fling it at a certain wall.
Of course I have no idea how this actually feels in practise so it might feel awful when implemented.
Thank you! Feel free to use the shader for whatever.
You can get the font here: https://wyub.github.io/tokipona/linjasike
Neat! The sounds get a bit overwhelming, but stops right before end. It's a great project! Visually stunning too! Loved the shakiness!
Thanks for playing, I'm glad you liked it!
I'll grant you the mix is pretty off, I probably should have taken the ten minutes to add a compressor. Live and learn!
This paper was pretty important for doing the shakiness robustly: https://math.mit.edu/~stevenj/fft-deriv.pdf
Oh nice, thanks for the article!
You learn so much doing GameJams, remember it for next Jam :)