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AndrewIndie

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A member registered Dec 19, 2016 · View creator page →

Creator of

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I can't believe you've done this. Nearly crapped myself.

Known bugs:

- Spinosaurus' stand there when trying to eat a t-rex carcass till it disappears

Hi EISPN, cheers for playing!

1) Agreed. It's not balanced at all, we threw up some numbers based on dino's stats! If we pursue this game, we'll definitely do some dedicated testing to balance that sort of thing.

2) Yes! We didn't get enough time during the week to make info-graphics for each dino. This is on the to-do list :)

3) Good eye! Yes, each alive dino will give you points every 'tick' of the game. The reason we made dinos attack each other is because we want the player to try build a sustainable ecosystem with dinos breeding and eating each other at a balanced rate. This is highly not balanced, because we never got that far during the jam!

4) It's not your PC at all, it's definitely the game. It is HIGHLY unoptimized, especially as a webgl game. I have pushed some updates tonight that help a tiny  bit with lag, but it will still be laggy once you get to a certain amount of dinos until we implement some more features to help with that :)

5) I like your adaption thoughts! Sounds like a fun idea to look into, but we will continue with the plan we made for now, and make that a bit more polished.

6) Thanks for your feedback! It's greatly appreciated, we definitely need to add a tutorial to nudge players in the right direction.

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Legend. I'd be keen to hear all about it! If I was a bachelor still, I would apply.

Loving the updates and emails. Hope you are able to get enough funding to continue!

P.S: Look up Screen Australia Grants. That might be able to help you. Insider info tells me they are looking for multiplayer indie games to fund.

EDIT: They still fund good single player games, but they made a note a few weeks ago saying they are lacking multiplayer indie games, if that's of interest to you.

Hey mate, what ever happened to that game dev house idea you had a while ago? Did anything come of it, or wasn't there enough interest?

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Thanks for your feedback!

We were rushing to get a combination list on the side, but there were too many combinations and 13 minutes left to submit the game.
If we work on the game a bit more, we will be looking into adding a list somewhere, plus more combinations and spells.

The 10 cost stack was the only way I found to beat the game as well. It's 100% not balanced! Whoops! Haha.

EDIT: So the cards are colour coded as well, we could have made them a bit more noticeable though.
Grey = Ingredients
Green = Materials
Blue = Spells

Thank you! We worked way too hard, but it was worth it in the end :)

Thanks! It's most certainly not balanced at all haha, but i'm very happy you had fun!

Oh nice, thanks for the article!
You learn so much doing GameJams, remember it for next Jam :)

A very well made game!

I loved the 8-bit style, and the game play was engaging and enjoyable!
I felt a lot more powerful every time I get an upgrade!

A nice quick game! I was a bit confused by what I have to find sometimes, but I got there eventually!

Agreed! The controls were nice, the sounds were nice, the game feel was nice!

It reminded me of the old Freelancer game... anyone old enough to remember that? :P

Great game!

Neat! The sounds get a bit overwhelming, but stops right before end. It's a great project! Visually stunning too! Loved the shakiness!

A neat little game!

I wasn't expecting a half-transition into a Wolf. I liked that it gave me more movement speed. That was a dopamine hit to get to the church faster!

My guess is this is a beginner-friendly jam :) So you can do a bit of planning before the jam starts!

https://discord.com/invite/wjWpapC

Found this on their website