I can't believe you've done this. Nearly crapped myself.
AndrewIndie
Creator of
Recent community posts
Hi EISPN, cheers for playing!
1) Agreed. It's not balanced at all, we threw up some numbers based on dino's stats! If we pursue this game, we'll definitely do some dedicated testing to balance that sort of thing.
2) Yes! We didn't get enough time during the week to make info-graphics for each dino. This is on the to-do list :)
3) Good eye! Yes, each alive dino will give you points every 'tick' of the game. The reason we made dinos attack each other is because we want the player to try build a sustainable ecosystem with dinos breeding and eating each other at a balanced rate. This is highly not balanced, because we never got that far during the jam!
4) It's not your PC at all, it's definitely the game. It is HIGHLY unoptimized, especially as a webgl game. I have pushed some updates tonight that help a tiny bit with lag, but it will still be laggy once you get to a certain amount of dinos until we implement some more features to help with that :)
5) I like your adaption thoughts! Sounds like a fun idea to look into, but we will continue with the plan we made for now, and make that a bit more polished.
6) Thanks for your feedback! It's greatly appreciated, we definitely need to add a tutorial to nudge players in the right direction.
Legend. I'd be keen to hear all about it! If I was a bachelor still, I would apply.
Loving the updates and emails. Hope you are able to get enough funding to continue!
P.S: Look up Screen Australia Grants. That might be able to help you. Insider info tells me they are looking for multiplayer indie games to fund.
EDIT: They still fund good single player games, but they made a note a few weeks ago saying they are lacking multiplayer indie games, if that's of interest to you.
Thanks for your feedback!
We were rushing to get a combination list on the side, but there were too many combinations and 13 minutes left to submit the game.
If we work on the game a bit more, we will be looking into adding a list somewhere, plus more combinations and spells.
The 10 cost stack was the only way I found to beat the game as well. It's 100% not balanced! Whoops! Haha.
EDIT: So the cards are colour coded as well, we could have made them a bit more noticeable though.
Grey = Ingredients
Green = Materials
Blue = Spells