I think having some sort of target would have been nice. (More than x alive and less than y dead.
I think so too. The original idea was to make a wacky physics-based game where your “moon colony” ends up being a trainwreck of random stuff, so I thought it would be funnier if people were incentivized to quickly launch things in a panic, but it completely slipped my mind at the time to actually add a target (I thought the 120s time limit would be enough for some reason).
Do the rocks and lamps do anything or are they just decoration (and make big holes)?
Not really. At first I planned to throw in more useless decorative items like cars, chairs, etc. in a Katamari Damacy inspired way but I stopped after the rock and lamp because of time constraints and I decided it would be better if I focused my time elsewhere for now. Then I decided later to make the rock able to make the biggest craters so there might be some use for it. The lamp was mostly an experiment to see what happens if I could tie a light source to something that you launch (in many ways I was experimenting on this gamejam).
I saw that slayer played this on stream (thank you aswell!) and she thought that the rock would destroy anything it hits. That sounds like a pretty cool idea and I might add this mechanic later after the voting period.
I guess it’s like a super version of the trolley problem in a way
I guess so, yeah. I did want to make a kind of “good job, you saved humanity” message if you saved everyone but in hindsight maybe Earth wasn’t a good choice here since you would have to save billions of people.
I really like the art style and vibe you went for here. I sure sent a lot of people to their death. I think having some sort of target would have been nice. (More than x alive and less than y dead.
I did the opposite of ClumsyQuark here, I went crazy on my first run and just made a mess of the moon, and then I dialed it back to try to not kill anyone. Nice little concept. Do the rocks and lamps do anything or are they just decoration (and make big holes)?
Great job, neat concept and cool visuals. I played it twice, once trying to be careful with it and the next time just mashing. I killed a lot less people the time but I saved a lot more people the second time, and seeing as everyone on Earth dies, I guess it's like a super version of the trolley problem in a way
Comments
I really like the graphics in this one, really dig the dithered(?) pixel art style. Fun game too, with a dash of surreal
I think so too. The original idea was to make a wacky physics-based game where your “moon colony” ends up being a trainwreck of random stuff, so I thought it would be funnier if people were incentivized to quickly launch things in a panic, but it completely slipped my mind at the time to actually add a target (I thought the 120s time limit would be enough for some reason).
Not really. At first I planned to throw in more useless decorative items like cars, chairs, etc. in a Katamari Damacy inspired way but I stopped after the rock and lamp because of time constraints and I decided it would be better if I focused my time elsewhere for now. Then I decided later to make the rock able to make the biggest craters so there might be some use for it. The lamp was mostly an experiment to see what happens if I could tie a light source to something that you launch (in many ways I was experimenting on this gamejam).
I saw that slayer played this on stream (thank you aswell!) and she thought that the rock would destroy anything it hits. That sounds like a pretty cool idea and I might add this mechanic later after the voting period.
I guess so, yeah. I did want to make a kind of “good job, you saved humanity” message if you saved everyone but in hindsight maybe Earth wasn’t a good choice here since you would have to save billions of people.
Thank you all for playing!
I really like the art style and vibe you went for here. I sure sent a lot of people to their death. I think having some sort of target would have been nice. (More than x alive and less than y dead.
I did the opposite of ClumsyQuark here, I went crazy on my first run and just made a mess of the moon, and then I dialed it back to try to not kill anyone. Nice little concept. Do the rocks and lamps do anything or are they just decoration (and make big holes)?
Great job, neat concept and cool visuals. I played it twice, once trying to be careful with it and the next time just mashing. I killed a lot less people the time but I saved a lot more people the second time, and seeing as everyone on Earth dies, I guess it's like a super version of the trolley problem in a way