Yeah, huge thanks to the host and the judges! Going through the entries with such detailed criteria must have been time-consuming (not to mention the corruption theme must have resulted in lots of ear and eye pain during the process)
ClumsyQuark
Creator of
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My game BRAINDREAD was my attempt at making a cyberpunk survival horror game, which is something I wanted to do for a while now after playing games like SOMA and really getting into the recent survival horror remakes like Silent Hill 2, RE4, and Dead Space.
The game's premise was based on a bunch of times Vinny talked about the existential horrors of brain uploading and being forced to stream forever. Basically "I Have No Mouth and I Must Stream". I had a lot of fun putting in a bunch of Vinesauce references that are hopefully not completely confusing for anyone who might play the game without knowing about them. Apparently some Youtubers somehow found the game it and luckily they still enjoyed the game and story despite not knowing what any of the references were about.
All in all, a really fun game jam! A big thank you to everyone who's helping out with it. I'm definitely looking forward to future ShroomJams and the amount of submissions is a great sign that it can keep going strong.
Hi, I wanted to ask a question about updates. I pushed an update to fix a hitbox bug but I also added some text to the Controls tutorial menu just in case people wanted to play with a gamepad (the gamepad controls were already implemented, just not the text in the tutorial menu) and also lowered the boss health value so that people wouldn't feel the need to play the game again just to see two lines of text at the end. I just wanted to clarify if the latter two things are allowed as fixes. If not, I can revert those changes. Thanks for all your work with running the jam!
Glad you enjoyed it! The pistol's supposed to be the weakest because of how cheap the ammo is compared to the other two, but the basic enemies should probably have less health since you only have the pistol to fight them at the beginning anyway. I noticed the item pick up issue as well, I think its because the hitbox is too small so I'll try increasing it. Thanks for the feedback!
Great job, neat concept and cool visuals. I played it twice, once trying to be careful with it and the next time just mashing. I killed a lot less people the time but I saved a lot more people the second time, and seeing as everyone on Earth dies, I guess it's like a super version of the trolley problem in a way