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A jam submission

Time TangleView game page

A time traveling puzzle platformer with time mechanics
Submitted by juicef — 13 days, 2 hours before the deadline
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Time Tangle's itch.io page

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Devs seeking to make more fun and polished games

Bootcamp Discord username
juice_lee

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Comments

Submitted

This is a really good looking game, way to go!  Good atmosphere was established.  I really like the design of the rotating stones and the blue/red orbs!  Audio wise, the footsteps on stone are muffled vs. other sounds, and jump sound feels odd, like wet cloth hitting something.  One time, when I was carrying a crate and pushing another crate, the one getting pushed shot off into space, and I assume a new one then dropped into its place.  Laughs ensued, so feature, not a bug!

I did have one big issue, at top of the 1st level, the first time I tried it, the crate didn't activate the button on top, but it did after I restarted the level.

Developer(+1)

Thanks for the playing the game and the feedback! I truly appreciate every bit :)

Haha yeah there are a few things that need to be fixed. Sound is one such thing haha. I am not a sound dude and few sounds were "close enough". I actually wanted to make something sound like cloth this was a clearly a miss. Due to time constraint, I just went with it though. hahah 

I love how you found the "feature" :D The physics of the boxes when grabbing a box below another one adds an impulse to the box(es) above haha :D I have had some fun with that too and will be changed in some future version. 

I'll take a look at the button. Thanks for the info!

Again, thanks for playing the game and the feedback!

Submitted

I enjoyed the game even though I am not a puzzle game enthusiast. I think I completed 2 levels and some of the 3rd. The game was engaging, the only technical issue I noticed was sometimes when I was jumping onto rotating platforms and made a quick jump from them then the double jump sometimes didn’t work. Because of that, it was sometimes frustrating.

Probably without the descriptions of mechanics and controls on the game webpage, I would be confused. Before making upgrades from your "Future updates" I would suggest more in-game UI elements to introduce controls and mechanics. I liked the game's visuals and general chill vibes.

Developer

Thanks for the feedback! I am glad you liked the visuals and the vibe. And a special thanks for the tips! I'll definitely make some adjustments related to UI.

The jump-related issue is due to "coyote time" not being implemented (one of the future updates). I completely agree with it being frustrating when  you just left the platform and expect to be able to do two jumps, but only one happens.

Submitted

The audio and visuals are great, and the concept is really neat. It could definitely use some tuning up on input handling as grabbing and double jumping repeatedly failed when they felt like they should have worked. Also there were a couple situations where you have to jump onto something that is obstructed from view. It may have been intentional but I found it somewhat frustrating. I also think that the concepts of what the red/blue orbs and black cube areas do should probably be introduced in isolation and presented very simply. I never had more than a vague understanding of what was going on.

Developer

Thanks for the feedback! Much appreciated. And thanks for the tips on how to improve. 

Yeah while I tried to "introduce" the orbs separately in the first / tutorial level, they do need a better introduction. Initially, I wanted to have a story element, describing the premise of the game, but had to cut it out. 

Some elements are supposed to be a bit obstructed, but some are way too obfuscated. I am thinking of the ones inside the "finite time volumes", due to the sphere mask being too small for those areas. 

Again, thanks for the feedback! 

Submitted(+1)

This looks really cool. Nice atmosphere and music in a 2.5D puzzle platformer with a time manipulation mechanic.