The audio and visuals are great, and the concept is really neat. It could definitely use some tuning up on input handling as grabbing and double jumping repeatedly failed when they felt like they should have worked. Also there were a couple situations where you have to jump onto something that is obstructed from view. It may have been intentional but I found it somewhat frustrating. I also think that the concepts of what the red/blue orbs and black cube areas do should probably be introduced in isolation and presented very simply. I never had more than a vague understanding of what was going on.
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Thanks for the feedback! Much appreciated. And thanks for the tips on how to improve.
Yeah while I tried to "introduce" the orbs separately in the first / tutorial level, they do need a better introduction. Initially, I wanted to have a story element, describing the premise of the game, but had to cut it out.
Some elements are supposed to be a bit obstructed, but some are way too obfuscated. I am thinking of the ones inside the "finite time volumes", due to the sphere mask being too small for those areas.
Again, thanks for the feedback!