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A jam submission

Shooter2DView game page

Shooter made on sfml for linux
Submitted by Mars — 3 days, 6 hours before the deadline
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Shooter2D's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#322.7723.143
Linux compatibility#374.0324.571
Overall#412.7973.171
Presentation#442.1422.429
Implementation#462.3942.714
Intention#462.6463.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

This feels like a mostly well executed small scope game.

Quitting on exit is a bit of a bummer, but sometimes during game jams, it's difficult to prioritise doing a game over screen and/or a menu.

As others have noted, there's probably room for more interesting gameplay with/without shooting.

I also mentioned below that the bundled libraries weren't quite being loaded correctly. It would be good to either make note in your instructions, provide a launcher script, or compile with an appropriate relative rpath.

Otherwise, a nice colourful little experience ^_^

Submitted(+1)

I have to agree with the comment on the game page that a reason not to shoot might have been cool.  Like, maybe shooting blocks that are a certain color would result in a whole area being deadly to the player.  This deadly area would scroll down with the rest of the blocks, meaning the player would have to avoid it.  That could of lent a bit of variety to the game.

Other than that, sound would have made a huge impact on things too.  The sound of a projectile leaving the player.  Different sounds for impacting different colored blocks - and that changing as they changed color.

But I appreciate what you did here with what I'm sure is minimal time on your hands.  I might have to check out sfml sometime myself.  So, thanks for introducing it to me!

If you could give my game a try and let me know what you thought, I'd really appreciate it!

https://itch.io/jam/linux-game-jam-2022/rate/1509781

Host(+1)

You've bundled SFML libs with your game, but the binary doesn't link against their path/have an appropriate rpath set.

Running the game with LD_LIBRARY_PATH makes it pick up those libraries. It'd be good to either add a launcher script that does that for players, or include that in your instructions

LD_LIBRARY_PATH=./sfml/lib/ ./Shooter
Submitted(+1)

The movement is buttery smooth and the mechanics are cool.

Nice job!

Feel free to give my submission a try, I made it in SDL2 (after flip flopping between SFML and RayLib).

https://itch.io/jam/linux-game-jam-2022/rate/1509292