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Cosmic Courier Cameron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Intention | #1 | 5.000 | 5.000 |
Linux compatibility | #1 | 5.000 | 5.000 |
Overall | #1 | 4.633 | 4.633 |
Presentation | #2 | 4.667 | 4.667 |
Completeness | #3 | 4.500 | 4.500 |
Implementation | #6 | 4.000 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Previous Linux Game Jam submissions (optional)
https://aarroz.itch.io/dorians-door-emporium
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Comments
This is one of my favourite submissions from this year! I really enjoy the gameplay of trying to come up with a burn that gives an appropriate trajectory while still leaving enough fuel for adjustments. The messages were fun, and I appreciated the reference to Dorian's Door Emporium.
I feel like the game could do with more introduction to or feedback on gravitational influence/fuel usage. I think the large circles around planets are intended to indicate a planet's gravitational influence, but player need to deal with that before they reach a planet, and the starting area doesn't have that kind of indicator.
I feel like the core game would be stronger if players could infinitely refuel at a planet. This would allow for multiple launch attempts, and for stopping by an already-visited planet en route to elsewhere.
Great to see sources as always.
I liked the concept but I couldn't liftoff properly from planets. Sometimes I would spend all my fuel and never leave a planet's gravity.
The messages were really funny. I liked that you connected them to previous games. And the encoded one was a nice touch as well.
I also liked the hand drawn animation style.
Very cool concept! The controls were really hard, but that's the point of the game ;) The simplistic artstyle really works here!