I liked the concept but I couldn't liftoff properly from planets. Sometimes I would spend all my fuel and never leave a planet's gravity.
The messages were really funny. I liked that you connected them to previous games. And the encoded one was a nice touch as well.
I also liked the hand drawn animation style.
Juankz
Creator of
Recent community posts
I bought Asset Forge when it was first released and didn't really use it much. Today I just installed the new version and I'm blown away with how much it has improved technically and in terms of documentation and community. I hope to create a lot more things now that I've learn a ton about game design. Amazing work!
Thanks. QuietGecko did an amazing job at the audio part. He made the game 100 times better :)
Hey People. Juan here. Im engineer from Colombia and work as game designer in India, kind of crazy yeah. Big big expetations of this jam :D
I've been working with libGDX since the last year and I think I have the necessary to participate in this jam altough many of you guys have lot of experience. I hope to learn from all of you, specially from those who will work with Ashley and AI (Seriously sometimes my mind breaks trying to get some of AI working).
My partner is UI/UX designer and graphic creator, we also create our sounds but not sure if we will get time. We already released our first game (still improving), and we will go for what we know best. Small funny and addictive 2D games
Our tools:
Allpowerful libGDX - Eclipse running in Debian - probably Overlap2D for graphic help - Box2D sure - Flash - OpenGameArt as our life vest - paper and pencil - maybe redbull and tons of coffe.
That's all. Happy code!!