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A jam submission

Ion DuctView game page

A conduit conundrum
Submitted by Baguette — 2 days, 58 minutes before the deadline
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Ion Duct's itch.io page

Results

CriteriaRankScore*Raw Score
Intention#153.7503.750
Implementation#163.2503.250
Completeness#193.0003.000
Presentation#193.0003.000
Overall#223.2503.250
Linux compatibility#283.2503.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Previous Linux Game Jam submissions (optional)
I didn't ultimately submit it, but https://doc-baguette.itch.io/coders-block/ was supposed to be a submission for 2022...

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Comments

Host (2 edits)

Congratulations on submitting something this year! I understand that you weren't able to spend as much time as yo had intended, but I really enjoyed what's here.

I had a little trouble with finding the right session in my terminal to enable "bold text in bright colours," but thankfully, you were able to drop by during my stream in order to get me on the right track.

I found myself wishing for some checkpointing after solving different elements of the puzzle to help avoid repetition after messing up - the game doesn't really leave room for any mistakes, and it's easy to mess up early and play a long time before realising that the puzzle is no longer solveable.

I appreciated the exploration of the "conduit" and "fire" optional prompts too.

If you continue development on this, I'd love to play more!

(1 edit)

I liked this jam entry alot, did not display on the Konsole (terminal emulator) I use and was a bit difficult to read as far as most color schemes I had were concerned (especially for the fore-mentionned bold black color) and it was indeed a bit hard to grasp but beyond that excellent. Can’t wait to play more of those CLI games when they get a bit more user-friendly. ^*^ (Edit, might benefit alot from a repeatable single-step undo like in ‘Baba Is You’ and few additional glyphs)

Developer(+1)

Hi, sorry that it didn't seem to work--it seems that something is up with Konsole, and that was one of the terminal emulators that I did not check (as I don't have a system with KDE installed).  From looking at your stream, it seems that the problem was something I ran into when running on the  linux console, which was related to the fact that bold background colors are handled differently than other terminal emulators (for example, xterm).  I currently have a workaround that does the right thing on the linux console, so could you try running "TERM=linux ./ion_duct.sh" (which will fool my code) and see if it fixes it?

It did fix partially on Bash, but not entirely (only saw some tile-based animation, not the color fix despite colr scheme revision) but I use Fish mostly. Also thanks for the lively response, here are a few screenshots for posterity.

The first level of the game in the terminal emulator Also the first level of the game, but highlighting the full level by selection

Can’t wait to see your modest engine continue to evolve and all, as it may be a worthy alternative to my Mosi game dev workflow quite soon.