I liked this jam entry alot, did not display on the Konsole (terminal emulator) I use and was a bit difficult to read as far as most color schemes I had were concerned (especially for the fore-mentionned bold black color) and it was indeed a bit hard to grasp but beyond that excellent. Can’t wait to play more of those CLI games when they get a bit more user-friendly. ^*^ (Edit, might benefit alot from a repeatable single-step undo like in ‘Baba Is You’ and few additional glyphs)
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Hi, sorry that it didn't seem to work--it seems that something is up with Konsole, and that was one of the terminal emulators that I did not check (as I don't have a system with KDE installed). From looking at your stream, it seems that the problem was something I ran into when running on the linux console, which was related to the fact that bold background colors are handled differently than other terminal emulators (for example, xterm). I currently have a workaround that does the right thing on the linux console, so could you try running "TERM=linux ./ion_duct.sh" (which will fool my code) and see if it fixes it?
It did fix partially on Bash, but not entirely (only saw some tile-based animation, not the color fix despite colr scheme revision) but I use Fish mostly. Also thanks for the lively response, here are a few screenshots for posterity.
Can’t wait to see your modest engine continue to evolve and all, as it may be a worthy alternative to my Mosi game dev workflow quite soon.