Hi, sorry that it didn't seem to work--it seems that something is up with Konsole, and that was one of the terminal emulators that I did not check (as I don't have a system with KDE installed). From looking at your stream, it seems that the problem was something I ran into when running on the linux console, which was related to the fact that bold background colors are handled differently than other terminal emulators (for example, xterm). I currently have a workaround that does the right thing on the linux console, so could you try running "TERM=linux ./ion_duct.sh" (which will fool my code) and see if it fixes it?
It did fix partially on Bash, but not entirely (only saw some tile-based animation, not the color fix despite colr scheme revision) but I use Fish mostly. Also thanks for the lively response, here are a few screenshots for posterity.
Can’t wait to see your modest engine continue to evolve and all, as it may be a worthy alternative to my Mosi game dev workflow quite soon.