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A jam submission

A Way Out - Space SmashView game page

Where are we? Why are we? How do we get home?
Submitted by Geas Monkey — 11 hours, 24 minutes before the deadline

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A Way Out - Space Smash's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.7223.722
Originality#24.3334.333
Bug Free#34.1674.167
Audio#33.8333.833
Fun#33.5003.500
Theme#63.5003.500
Mechanics#73.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very impressive! A full 3d game with models that aren't just cubes and the best sound effects in this whole jam i think. Original, bug free and great theme implementation. Keep it up!!

Developer(+1)

Thank you so much! I put all of my hobbies (except scented soaps) into this one, and I'm super excited to hear people enjoyed it!

Submitted(+1)

This is really great. I enjoyed watching your progress updates on the discord, and the end result is no disappointment. My main criticism would be (and this might just be personal to me) that the looseness of the controls (sideways momentum of the ship) made me a bit dizzy so I couldn't play it for too long.

Developer(+1)

I definitely get that!  I started with, like, no angular friction, and that was INSANE. I should update it with a faster turn, but less drift.

Thanks SOO much for the input!!!

Submitted(+1)

Here I am quite disapointing that I cannot rate your game on the design. You did an ammazing job with the ship and the smugs !

The idea is  very original (I was really curious when you posted screenshots on the discord) and it works well.
The fuel is well adjusted. decrease slowly enough for you to explore, but you also have to check for the precious refueling items. Maybe decreasing the fuel when just rotating the ship wasn't necessary, as I felt less inclined to exploire and sometimes just went in a straight line.

Oh, and I don't know if there is an end screen, here :/ Did you have time to implement and end goal ? In the description, it implied that there might be, but never found it :p

Developer

GLEE!  Thank you so much. I am super proud of it, as it's the most complete game I've ever made. But, about those ending scenes...


H.B.O.D.

I was not able to implement either of the end-game screens :( There was to be one when the player found all 92 portraits, and the other was going to be a secret code to type in (hinted at by the intrusive quotes playing on occasion). I did manage to put in two three Easter-Eggs though, lol.