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One Button Wizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 3.778 | 3.778 |
Audio | #10 | 3.222 | 3.222 |
Overall | #12 | 3.259 | 3.259 |
Fun | #15 | 2.889 | 2.889 |
Mechanics | #15 | 2.778 | 2.778 |
Bug Free | #16 | 3.778 | 3.778 |
Theme | #17 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the idea of having rotating spells, maybe add an indicator for what spell we have next or currently on.
Thanks, I originally thought about having multiple wands, some that gave indicators and some that were totally random, but unfortunately ran out of time before implementing it.
Nice idea, although I could never seem to use the spells as soon as the goblin got near the player so never got passed the first floor. Liked the pixel art style!
Thanks! Yeah, I think I did make it a little too hard so will slow down the goblins after the jam
I really enjoyed this game, but the big buff goblin died in one hit which was little lame but other than that I really like fighting the goblins.
Dungeon and asset are cool. I'm not sure about how it feel the theme. Music is cool. But we can only attack on side, and enemies are so fast. It's really hard to react, you must know were they are, and be placed accordingly. (Minor bugs: some glitches and walk animation freeze sometime). Suggestion: use a button for spell (space/x/whatever) instead of the mouse. Though nice job.
Thanks for your comment and feedback! It fits the theme of "one button" in the sense that you only have one button for all your spells. And I agree, I definitely made the game too hard and will look at slowing down the enemies in the future.
Couldn't get past the first floor cus the green dudes are so fast