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Layover's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #199 | 3.056 | 3.056 |
Innovation | #222 | 2.944 | 2.944 |
Art Direction | #240 | 3.056 | 3.056 |
Overall | #240 | 2.978 | 2.978 |
Fun | #255 | 2.833 | 2.833 |
Theme | #264 | 3.000 | 3.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice little game made in very small amount of time!! Good job!! As someone else in the comments said, a kind of visual feedback would greatly benefit this game.
This has some fun gameplay, but man can those kids get in the way. Great work on your game!
This is a quirky game with interesting gameplay. I had fun dodging security while getting my coffee and tickets. Not being able to see enemies to the south lead me into the odd trap but overall the game looks good and was fun to play.
Interesting concept. Quite funny-looking visuals! Not really forgiving game as well since those NPCs can make your life a nightmare with their random paths haha
Great concept and good fun. The game would benefits from some sort of feedbacks when event happens, like when bumping into another ppl, and when brewing coffee and getting ticket. Currently the game feels like it's stuck when those event happened. Something like particle effect, or screen shake, or sound effect (especially this one) would do!
Thanks so much for the review!
Yes, timeline prevented us from doing as much polish as we would have hoped, but there are sounds that play when you interact with things.. (maybe we need to adjust the volume levels).
Completely fair criticism and thanks again for playing! :)
Pretty realistic tbh. I mean, who haven't been buying tickets and coffee while trying to run away from security guard in real life?
This game is strange in a good way aha! The way people jump from tile to tile is peculiar but funny. The controls are a bit 'delayed' sometimes.
Hey Kiran!
Thanks so much for the review, you're right the controls can seem a little unresponsive at times, when you collide with (non-agent) NPC's you can't move for a short period of time, we didn't get a chance to add a sound or particle effect to help illustrate the cause.
Thanks for playing!
Ahh that makes more sense.
This is an interesting game. The controls feel unresponsive at times and the later levels are nearly impossible. Also the view is way too big for a WebGL game and the camera is in a bad place that doesn't let you see what is south of you.
Extremely fair review!
We wanted the final levels to be a challenge, they are complete-able though!
I do agree that the camera could be placed better, just ran out of time with the game jam. :)