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Gallerist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #258 | 2.835 | 3.214 |
Theme | #315 | 2.709 | 3.071 |
Overall | #363 | 2.394 | 2.714 |
Art Direction | #366 | 2.205 | 2.500 |
Game Design | #368 | 2.268 | 2.571 |
Fun | #384 | 1.953 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A lot of information to unpack upfront, but seems to me you need to match traits with those of the paintings. Nudge doesn't seem to do anything from what I can tell, and introduce reduces actions by one but also doesn't seem to do anything immediately obvious. Interesting concept.
I can see the complexity of the project! Hard to figure out what is going on for a user right now, however it looks promising.
So I'm a bit lost, but to me, it looks like a neat mini social simulator. Definitely interesting and I like your character sprites.
Not really sure if this is much of a game at this point, but I like the idea you're going for! Hope it pans out for you!
"A pile of systems" like this has a lot of potential :)
I'm sure you're aware that some really popular games utilize similar formats.
If you see your idea through, it could become a unique and engaging management game.
I had trouble figuring out what to do even after reading the text, it was a little prototypey but I think it could be better once you finish it.
Well, my night was a great success!
I think the idea has potential, however as you also mentioned it feels a lot like a prototype. I think that if you were thinking of developing further on this title, getting the controls down would be the first priority. The layout of the game is a bit confusing and sometimes the arrow controls don't work. However, I could see this shaping up to be something when more assets are added.
So overall, cool idea but feels very much like a prototype.
If you have the time, please consider rating our game - thanks!
Lawn & Order