Play game
Starsong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #230 | 3.165 | 3.467 |
Innovation | #284 | 2.739 | 3.000 |
Art Direction | #320 | 2.617 | 2.867 |
Overall | #336 | 2.617 | 2.867 |
Fun | #352 | 2.313 | 2.533 |
Game Design | #374 | 2.252 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very interesting and original idea, I loved the little details like the different gravity between planets!
I play guitar so I found the game not too hard (I was stumped on the second level only because at first I hadn't found the fifth note), but I think that some way to play back the note sequence while connecting them would be helpful.
Interesting idea
The concept behind this musical platformer is really cool and fits the theme well. It was fun to play and looks great.
Cool unique idea! I love music/rhythm games. The robot looks nice and the art style is fitting. The theme of the jam was met fully! Good job!
It's a really cool idea, however it's really hard to get them all in the correct order. I like how the music builds up, but that's also the flaw, you can't really hear the sounds the nodes make if you have all these layers of sound. Some kind of visual indicator might help with this.
Definitely an interesting game. I dig the backstory and the minor differences between how the first and second robots play but I do have to agree with Infinite_relic. I just can't differentiate the sounds well enough to finish the second level.
Mechanic was easy to pick up, but I couldn't do beat level 2. My musical ability is non existant and I struggled to differentiate the order of the notes by ear. Without any further feedback, it was like playing mastermind but you were never told how right or wrong you were. The playback of the tune at the radio antennae interface might have been useful, but it was too quick for me to pick up and keep in my what the correct order could have been. Perhaps having the last attempt still somehow shown to the player could help them make small adjustments. Captured my struggles here:
Thanks for the feedback! Will look into fixing some of these issues once the jam is over.