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Lost Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #110 | 3.545 | 3.545 |
Innovation | #165 | 3.136 | 3.136 |
Overall | #236 | 3.000 | 3.000 |
Game Design | #260 | 2.864 | 2.864 |
Fun | #292 | 2.682 | 2.682 |
Theme | #299 | 2.773 | 2.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Here is a capture of a large number of games rated on the last day. This game is in the mix.
https://youtu.be/NxyY-pdjBNc
I didn't get it... I played twice and both times found a cave that just got darker and darker... It's very atmospheric, which I like, but I think that the signal noise (assuming thats what I was following) needs to be a bit more distinct from the general background noises.
Thanks for the feedback! The signal sound should be different depending on if you're aiming correctly, maybe you've found a bug.
That's a good idea, VR might increase the intensity of the game. Something I'll keep in mind, thanks!
Great game,i liked it
I think you should add like a challenge to it to make it a bit harder and fix the UI
Overall Great atmosphere and visuals, Nice Job!
Thanks for the feedback! Adding difficulty is not really what I would add to the game, I wanted to make it more a 'you alone with your instincts' kind of game. Fixing the UI is definitely a thing though!
That was a good experience. Atmosphere pull me in the game directly. You used very well that concept. Nice work ^^
A cool concept that suits the theme. Lost signal has interesting gameplay, nice level design and great atmosphere. I would have liked to see a little more backstory to this journey.
Very atmospheric - a cool short experience! I think adding just a few interesting points of interest along the way would help to spice things up and add even more intrigue. I enjoyed the storytelling and was hoping for some sort of conclusion, even if it didn't explicitly tell me what happened / how the character got where they were, but I enjoyed the atmosphere nonetheless.
Thanks for the feedback!
Great atmosphere, the breathing alone gave me anxiety :D
Terrific atmosphere! Felt like I would see a shadowy figure in the distance within the duststorm at any moment.
Has a pretty creepy atmosphere, not knowing what might be ahead of you but wanting to find out. A cool first person experience
Thank you for playing!
I had a hard time getting started - the buttons didn't work in the WebGL build but it seems like you didn't need them because you could just press ESC to hide the menu. The mouse sensitivity was super high in the WebGL build so an option to control that would be nice. Love the art style / sound design - really creates the vibe you were going for.
Thanks for playing! I'll keep the mouse sensitivity in mind, that's obviously a thing I should have added.
SUPER atmospheric and tranquil yet chilling kind of game. The visuals are very soothing at first, like something out of Dune, but as you go on and you feel so alone and stranded and vulnerable, you understand how the character is supposed to feel in the game I suppose. I was waiting for something major to happen towards the end, like some kind of monster or beast to show up that has hunted my friends who I am trying to get to, and I have to run away, or just some kind of cutscene. It would have been super cool to get some kind of conclusion to the story but I nonethless really enjoyed the experience I had. I also appreciate that it didn't take very long, though it felt substantial enough.
I did find it a little disorienting at times, but I understand that may have even been intentional to put you into the character's shoes.
It would be cool to see more variety in the gameplay. I don't mind a walking simulator if its as atmospheric as this is, but maybe some more variation in the terrain, or some secrets you find along the way, or some kind of enemy to avoid.
Really cool, i like a lot the sounds and the atmosphere. Really nice game.
Strong atmosphere
IDK what happened but I wasn't able to use the mouse to click the buttons nor wasd to select buttons. ESC didn't work for me either, but finally started being able to play. I did get completely lost in solid black area and no matter what way I walked for how long I was walking I couldn't find any walls or anything to help me find my way out. After I went to close out and couldn't, my mouse was stuck in game. Had to alt tab to close it out. Is interesting concept, but knowing my own luck at finding unescapable areas that may or may not have ever been intended to be found is something I tend to fall into. lol. I remember finding a few areas in WoW that put me under the ground. Anyway, would be nice to having more control options like not only wasd but arrow keys as well. I'm a left handed gamer and arrow keys are much easier for me then wasd.
Sorry for not including arrow keys as a movement option! Lots of things to think about when you only have limited time. Thanks a bunch for your feedback, it really helps a lot!
Very cool atmosphere! Sound design was well done. Gotta say the ending left me a little wanting but overall was a cool experience.
Thank you for playing!
For anyone stuck with the menu open in the beginning - hit ESC to close it!
I really like the art direction and sound design! Amazing work.
Thank you for finding that! I tried to fix it to be more intuitive but didn't have the time. Thanks for playing!
Loved the ending and atmosphere! Btw for WebGL you need to press escape instead of clicking to get into the game. Great job!
Thanks! The controls for webgl are indeed a bit finicky, thanks for finding that!
Really builds the tension well. Love the ending too haha.
Thank you for playing!
really nice concept! good job!
Thanks!