This is as minecrafty as it gets, great work
albesca
Creator of
Recent community posts
Good foundation for a game, though the enemies should be more varied and the difficulty should increase faster: I got just shy of 40k points and while there were more enemies on screen at once avoiding them wasn't a problem.
Going with the jam theme and the game name it feels strange that there's no penalty for letting enemies pass through.
I also think that the song is not on loop, as at a certain point it just stopped playing
Interesting atmosphere and implied story.
The fishing mechanism is quite rough, and being the only activity in the game it could use some improvements : the progress while the fish is in the circle should be faster and the loss while outside slower; for several times the circle ended up outside of the field of view, especially when fishing too close to the boat.
As it is now it drags the game, stretching what could be a ten minutes tight experience into a potentially endless frustrating chore
Thanks!
Regarding the AI, the dudes' basic behaviour is following the checkpoints on the track choosing randomly where there are alternate routes, if another dude is in front and within range there's a chance that they will be pushed out of the way and finally if an obstacle activates in front of the dude they have a chance of avoiding it by jumping or halting depending on the type of obstacle.
I built a sort of state machine to manage what the dudes can do at any given time
Interesting idea, the controls are a bit clunky but you're a ball, so that's understandable.
I would change two things: music is a bit loud and there's no way to mute it or change the volume, and in the tutorial the green arrow to go forward keeps moving and it's a bit too small, I would use a fixed button on the lower center or right