cool idea. The Idea to move the Level itself is nice. But as other said, it is very hard. I gave up in Level 2 because i couldnt move the platform to the right without killing the square. While a minimalistic approach is okay, i think the game could have used some "juice". Scrreenshakes on death etc.
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Yeah I think the game still lacks a lot of aesthetic stuff (as you said screenshakes, but also for example backgrounds). About level 2, i recommend jumping then moving the platform to not have it be really precise, maybe i should have explained that the player stops moving when grabbing blocks better