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Low rez point and click adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #54 | 4.500 | 4.500 |
Graphics | #57 | 3.583 | 3.583 |
Overall | #75 | 3.292 | 3.292 |
Audio | #92 | 2.500 | 2.500 |
Gameplay | #96 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting story! I included it in my LOWREZJAM compilation video series, if you’d like to take a look. :)
Though it really confused me with multiple options stuff, it has a cool 64x64 first person point and click adventure (fppaca) ui. Art is awesome and music is cool
The 3d visuals translated very well into the resolution. Liked the simplicity, thought I was stuck but from what I read in the description the game was over.
Still an enjoyable entry! Nice job!
The art is just perfect. Very good usage of Unity3d this game work very cool. Very ... very good work.
Thanks! I will be sure to check out your game as well!
I start looking everywhere for things to do. But I'm afraid the game is not finished isn't it?
Still the graphics are incredible for the scope of the jam.
PD: What a huge house. The bedrooms are like my whole flat!!
You could always take a look at the bottom of the description on the itch.io page. I have written a short walkthrough for what you can do in the game so far. But as you said, it's far from completed :)
Yeah, I always wanted to go back and change the size of the house, but that turned out to be tricky with all the doorways and stuff :D
This is a neat little game! Very amusing :) I'm not sure if it's working for me or not though because even after I give boris the cereal he's still in shock. Also I'm not sure why it says chock instead of shock
Thanks! You're supposed to give him something to drink as well. Haha, yeah, it should obviously be "shock" instead of "chock" :)
There is no real end to the game, so after you help Boris by giving him something to eat and drink there's nothing else to do...
You're off to a good start. I would suggest less detail on the floors since some of it doesn't render until you're really close and more detail on the characters.