Appreciate the response, thanks!
cupcake<3
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I was just trying to figure this out myself and put a suggestion on https://itch.io/t/1818926/where-do-i-put-carts-on-android#post-7132064
The app should have an Android intent that lets other apps, such as a file manager or the web browser after download, share a .tic file to it so you can open files that way. Not sure if the app also needs file system permission with that or if the intent system just passes the object without necessitating that (probably?) Or the app could have file system permission and create the TIC-80 folder at /storage/emulated/0/TIC-80 instead. That way users can copy files from another machine and play them.
I had the same question. First I tried using adb shell to put a symbolic link to /storage/emulated/0/Documents/TIC-80 (my folder of carts I copied over) into /storage/emulated/0/Android/data/com.nesbox.tic/files/TIC-80/ but only the application has access to that folder. That also means you can't copy files to that folder while connected to your computer.
You could get your code copied over by opening the cart you've copied to your device in a text editor app, copying the code text, and then paste it with CTRL+V in the TIC-80 editor.
The app should have an Android intent that lets other apps, such as a file manager or the web browser after download, share a .tic file to it so you can open files that way. Not sure if the app also needs file system permission with that or if the intent system just passes the object without necessitating that (probably?) Or the app could have file system permission and create the TIC-80 folder at /storage/emulated/0/TIC-80 instead. That way users can copy files from another machine and play them.
Can't remember if mentions work on itch but worth a shot. @Nesbox, can you review my suggestion?
Interesting idea to make a super low resolution sim game and put the info into the window title. I would also suggest adding a countdown to the next month in the status. Also the having the structures colors in the manual and sorting them by price would be helpful. A chart might be a better way to present the structures.
Huh, I actually was inspired by something else for the character but changed it a bit only to end up looking closer to your example. I guess there's not many ways to draw a wizard in 8x8. If I had more time and wasn't working on my own game I would have tried to do a better job on the idle "frost breath" animation.
Cool minimalist portal puzzle. Good level design. You should probably put the controls in the game or on the download page https://github.com/pommicket/box/blob/master/README.md. I was able to figure out some controls but not that you could click on the portals (I tried typing "0" the first time I saw one).
Looks interesting in the screenshots and poking around in the .jar file but it wouldn't run for me. I have openjfx installed. Let me know if you get it fixed to run on Java 11 and I'll try again.
java -jar Liam.jar Exception in thread "main" java.lang.NoClassDefFoundError: javafx/scene/media/AudioClip
at main.engine.ui.SoundManager.loadSoundEffects(SoundManager.java:37)
at main.game.Game.loadResources(Game.java:166)
at main.game.Game.<init>(Game.java:85)
at main.game.Game.main(Game.java:69)
Caused by: java.lang.ClassNotFoundException: javafx.scene.media.AudioClip
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
... 4 more
java --version
openjdk 11.0.3 2019-04-16
OpenJDK Runtime Environment (build 11.0.3+7-Ubuntu-1ubuntu218.04.1)
OpenJDK 64-Bit Server VM (build 11.0.3+7-Ubuntu-1ubuntu218.04.1, mixed mode, sharing)
https://stackoverflow.com/questions/56848305/java-lang-noclassdeffounderror-when...
The .love version works for me with my local version 11.2 on Ubuntu 18.04. The packaged version errors in my Windows 8.1 VM. Sounds like you may want to alternately package it with an earlier version - https://love2d.org/forums/viewtopic.php?t=86745. I'd be happy to retest since I'm also interested in love2d development.
Cool game and music. It's rewarding when you get a combo and bounce enemies off each other and off the screen.I bet people who play pool would be good at it.