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cupcake<3

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A member registered Jul 04, 2019 · View creator page →

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I was just trying to figure this out myself and put a suggestion on https://itch.io/t/1818926/where-do-i-put-carts-on-android#post-7132064

The app should have an Android intent that lets other apps, such as a file manager or the web browser after download, share a .tic file to it so you can open files that way. Not sure if the app also needs file system permission with that or if the intent system just passes the object without necessitating that (probably?) Or the app could have file system permission and create the TIC-80 folder at /storage/emulated/0/TIC-80 instead. That way users can copy files from another machine and play them.

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I had the same question. First I tried using adb shell to put a symbolic link to /storage/emulated/0/Documents/TIC-80 (my folder of carts I copied over) into /storage/emulated/0/Android/data/com.nesbox.tic/files/TIC-80/ but only the application has access to that folder. That also means you can't copy files to that folder while connected to your computer.

You could get your code copied over by opening the cart you've copied to your device in a text editor app, copying the code text, and then paste it with CTRL+V in the TIC-80 editor.

The app should have an Android intent that lets other apps, such as a file manager or the web browser after download, share a .tic file to it so you can open files that way. Not sure if the app also needs file system permission with that or if the intent system just passes the object without necessitating that (probably?) Or the app could have file system permission and create the TIC-80 folder at /storage/emulated/0/TIC-80 instead. That way users can copy files from another machine and play them.

Can't remember if mentions work on itch but worth a shot. @Nesbox, can you review my suggestion?

Some tricky jumps but nothing unfair. Fun game and what a twist at the end!

Controls didn't click at first but then I stopped thinking about it and I suddenly got good. Until I was overwhelmed by too many enemies. Nice job!

Great sound, graphics, and manual. Tthe only manual I've seen so far in this jam. Looks like the game has some depth. I had a bit of trouble with scrolling to the left. Perhaps WSAD/arrow keys could also scroll the map?

Really nice player animation and sound effects.

What a fun and polished game. Nice graphics, controls, and sound.

Excellent graphics, story, and gameplay. Got the last stone at 40 HP and level 9.

Nice graphics, humorous cutscenes, and the music is vaguely ominous. I got out of the cell but not the maze (if you can get out of that). Dungeon reminded me of Phantasy Star I's dungeons, but without the random encounter every few steps.

Cool concept, would love to see it fleshed out with story, pause menu for status/inventory.

Nice job on everything. I like that you can destroy some of the objects as well.

Cool idea, great design, and nice isometric graphics but audio levels seem really low for some reason.

What a fun and frantic game. Nice job!

Glad you enjoyed it! At some point I'll finish the friend/enemy mechanics which will add some more interactions and chance to increase profits.

Sometimes the direction spin stops where I want it to, sometimes it doesn't. On the 4th hole (I think), I got a hole in 15. I find myself clamoring for a stroke limit. So, not much different than really playing mini golf. :)

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Really cool even though I'm not very good at it. Maybe add difficulty levels or start with easier to solve patterns? Also every song I made reminded me of "The Chain" by Fleetwood Mac. Then I almost forgot to rate this as I was listening to that song. :)

You're off to a good start. I would suggest less detail on the floors since some of it doesn't render until you're really close and more detail on the characters.

Interesting idea to make a super low resolution sim game and put the info into the window title. I would also suggest adding a countdown to the next month in the status. Also the having the structures colors in the manual and sorting them by price would be helpful. A chart might be a better way to present the structures.

I like the music and being able to explore a 3d environment. Wish there was a little more to do.

I see someone else also went the western RPG route. Seems like there's a showdown every day, regardless of your choices. Is the game supposed to stop when you level up to 2?

I didn't get very far but it's an interesting idea I haven't seen before and the everything is well done.

Nice job distilling gameplay, skills, etc. to fit the small resolution. I would suggest a little easier first boss and easier item comparison.

Saw the bug in the description after triggering it. I would definitely prefer the button closes the panel on the second click. Other than that maybe an autoclicker somewhere in the upgrades (unless it's farther than I got).

Nice work on this. Great overall look, solid controls, and nice levels. Makes you want to explore the map and look for secrets.

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Huh, I actually was inspired by something else for the character but changed it a bit only to end up looking closer to your example. I guess there's not many ways to draw a wizard in 8x8. If I had more time and wasn't working on my own game I would have tried to do a better job on the idle "frost breath" animation.

Cool little sim. I like the art style. I would suggest to have the left/right movement just snap to the next available spot or existing building. Also don't allow to build the same building over the top of an existing one and waste resources. Do you like your arduboy?

Glad you liked it!

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Cool minimalist portal puzzle. Good level design. You should probably put the controls in the game or on the download page https://github.com/pommicket/box/blob/master/README.md. I was able to figure out some controls but not that you could click on the portals (I tried typing "0" the first time I saw one).

I get "The program can't start because UnityPlayer.dll is missing from your computer. Try reinstalling the program to fix this problem." when trying to run it.

Looks good in the screenshots. Wanted to give it a try but it errors "The program can't start because UnityPlayer.dll is missing from your computer. Try reinstalling the program to fix this problem."

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Looks interesting in the screenshots and poking around in the .jar file but it wouldn't run for me. I have openjfx installed. Let me know if you get it fixed to run on Java 11 and I'll try again.

java -jar Liam.jar Exception in thread "main" java.lang.NoClassDefFoundError: javafx/scene/media/AudioClip
    at main.engine.ui.SoundManager.loadSoundEffects(SoundManager.java:37)
    at main.game.Game.loadResources(Game.java:166)
    at main.game.Game.<init>(Game.java:85)
    at main.game.Game.main(Game.java:69)
Caused by: java.lang.ClassNotFoundException: javafx.scene.media.AudioClip
    at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
    at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
    at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
    ... 4 more

java --version
openjdk 11.0.3 2019-04-16
OpenJDK Runtime Environment (build 11.0.3+7-Ubuntu-1ubuntu218.04.1)
OpenJDK 64-Bit Server VM (build 11.0.3+7-Ubuntu-1ubuntu218.04.1, mixed mode, sharing)

https://stackoverflow.com/questions/56848305/java-lang-noclassdeffounderror-when...

The .love version works for me with my local version 11.2 on Ubuntu 18.04. The packaged version errors in my Windows 8.1 VM. Sounds like you may want to alternately package it with an earlier version - https://love2d.org/forums/viewtopic.php?t=86745. I'd be happy to retest since I'm also interested in love2d development.

Cool game and music. It's rewarding when you get a combo and bounce enemies off each other and off the screen.I bet people who play pool would be good at it.

This was pretty fun and stylish. Could use an indicator for when the gravity is about to switch. I did better when I figured out when it was about to happen (is it on a timer?)

Interesting game. I got endings A and B. Controls are appropriate for the theme. Nice work!

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I saved humanity (after a lot of trial and error)

Quick but fun. Could benefit from some more levels and mechanics or enemy types.

Pretty good for a clicker. Sometimes the new shops don't show until you reload the page. Also the numbers tend to spill over. Maybe switch the numbers to e notation?

Reminds me a bit of Qix but with your own twist. I like it. Nice job!