Love the idea, well executed! Made it so much harder for myself, I thought the key was timing the gush rush so you'd combo bounces off slimes... Didn't realise until the "you win" bit that you could jump XD
Play game
Slip 'n Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #28 | 4.750 | 4.750 |
Audio | #121 | 3.333 | 3.333 |
Overall | #156 | 3.500 | 3.500 |
Graphics | #193 | 3.167 | 3.167 |
Gameplay | #222 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Two team members - one responsible for programming and the other responsible for art and audio. We had good fun coming up with stupid ideas - this being one of the more stupid ones. It was fun working on the project, and gruelling getting it finished in our own deadline.
Was the resolution a challenge?
We didn't find the resolution particularly challenging to work with overall, aside from our inexperience with pixel art. It was fun only having a small space to work with.
What did you learn?
This was our first game jam and we wanted to get an idea of how much work it takes to smash out a game over a weekend.
Leave a comment
Log in with itch.io to leave a comment.