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PARIAH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #28 | 4.750 | 4.750 |
Graphics | #138 | 3.500 | 3.500 |
Gameplay | #169 | 3.083 | 3.083 |
Overall | #195 | 3.250 | 3.250 |
Audio | #318 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked solo, but definitely had fun learning to work with low resolution in Unity.
Was the resolution a challenge?
Getting Unity to work as expected at a low resolution was tricky, and ended up using some basic code to lock movement to Integer steps. Visual design was also tricky, resulting in most visuals being extremely representational or symbolic.
What did you learn?
I've never worked at such a low resolution before, and I think the restrictions helped force some clarity and purpose into the design. Looking forward to bringing these lessons into future games, both pixel art and otherwise.
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Comments
I really enjoyed the mood of this game. Others have suggested some audio, and while a few sound effects would be nice to have, I don't mind the silence.
The color palette is really striking and definitely helps to set the tone for the different worlds you see. Red is used really well here. Also, the font is quite good for this small screen size.
I haven't finished the game but I'm looking forward to exploring all over. You mentioned that the visuals had to be mostly symbolic, but I think that's a major part of what makes this game intriguing.
Cool graphics style and story! It would be nice if there was some sounds. And there is a strong lack of good dark music. Everything else is great.
I enjoyed this game, but I have to agree with other commenters that some music would really have enhanced the experience,
Probably my favorite game so far in this jam! I disagree with the fellow vinizinho about the music; I think the silence creates a very nice atmosphere of mystery. I loved to explore the map, to learn the mechanics, to understand the items. (PS.: the rightmost wall at the maze don't have colliders and you can pass through into a completely empty room)
Really liked this! I'm a fan of "original Zelda" exploration and I think this vibes really well. The lack of handholding makes every little surprise feel like a big discovery! I liked figuring out what the items do and what was the game's objective. I think my favorite moment in the game was when I looked at the villagers and realized what my character's sprite meant.
I also particularly like the limited use of colors and how the player character contrasts with the environment, further representing their loneliness. I think the game could have used a little music, and I felt the ending didn't have that much impact, for it was too sudden. But overall, I quite liked the game :)
I'm worried that I didn't quite get what the objective was. I made it to the "give a treasure, take a treasure" shop, and I grabbed the key, and then what looked like a book, but I couldn't figure out what to do next. I like the art style.