Yes, that's exactly it. They are all blank in the PDF. I also thought that the PDF would include the PSG items.
vinizinho
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after finishing the true ending, I have to say: this is a Top Notch Video Game!!! love everything: the confident fiddly controls, the weird item mechanics, the cute girls, the meta-commentary about the role of mystery in game design, the soundtrack, the boss fights... it inspires me to make more videogames of my own! thank you sylvie, I never knew being a lime was so freeing!!
I played this game last year because of the Pirate Bay Bundle, and it was a very memorable experience. Knowing nothing about the game, only opening a 'abandoned.exe' without any notion of what it was - that gave me the chills. I started thinking it was a horror game, and the atmosphere didn't give me any reason to guess otherwise - it was only after quite some time that I understood that it was actually a Metroidvania. Those minutes where I didn't quite know what I was playing, are a very special memory to me, for they encapsulated the mystery of games that I felt when I was a kid. Thank you man, your work is appreciated. Cheers from Brazil :)
Good game! I think that the level progression is very well done - the game introduces new mechanics and tests the player's knowledge of them in a thoughtful way, I very much like that. I think that some levels are maybe too hard and too "finnicky" in some unpredictable and un-fun ways (like: I already figured out how to beat a certain level, but I keep failing because of my bad motor skills). I'm also not a big fan of the visuals themselves. Overall, I found the core mechanics very interesting and had a fun time with this game.
I got as far as the "firing with LMB" area. I'm not a fan of hard platformer games so maybe I'm not the target audience, but I think that the difficulty could be toned down a little - I felt that I was fighting against the controls, and not in a predictable or fun way. I liked the graphics and the sounds!
Really liked this! I'm a fan of "original Zelda" exploration and I think this vibes really well. The lack of handholding makes every little surprise feel like a big discovery! I liked figuring out what the items do and what was the game's objective. I think my favorite moment in the game was when I looked at the villagers and realized what my character's sprite meant.
I also particularly like the limited use of colors and how the player character contrasts with the environment, further representing their loneliness. I think the game could have used a little music, and I felt the ending didn't have that much impact, for it was too sudden. But overall, I quite liked the game :)
Played it once without realizing that there was a monster - I just thought that the screen was "clipping randomly". But when I read the description again and picked up on that info, the tension in the game grew significantly. I found myself even being a little scared! I liked the sounds and the art, just wished that the experience evolved over time, since right now it's a bit repetitive (maybe the game could get harder?)