Impressive music, art, and adaptation of the "doom style" to 64x64. The aestethics and color schemes are really good, maybe the gameplay can be improved using different colors for doors/rooms/enemies etc. I get lost after a while, and don't where to go, and where I came from hahaha. But congrats for the great work!
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Eternal Horror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #204 | 2.849 | 3.571 |
Graphics | #239 | 2.849 | 3.571 |
Overall | #280 | 2.650 | 3.321 |
Authenticity (Use of resolution restriction) | #296 | 3.191 | 4.000 |
Gameplay | #333 | 1.709 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
There were 3 people who contributed to the project. Programming by anarkavre, graphics by nebelstern, and music by Shy Fox. It was a fun process.
Was the resolution a challenge?
The biggest hurdle was coming up with graphics and gameplay that worked for a 3D shooter at such a small resolution. Fortunately the very talented pixel artist nebelstern created some awesome textures and sprites. The gameplay came from brainstorming sessions and incremental iterations through trial and error.
What did you learn?
I entered this jam because it looked like fun. I love old games with constraints and limitations because it allows you to do some creative things and a small team can create something awesome in a short amount of time. I learned that balancing gameplay can be a difficult process if not thought out in advance. Eternal Horror can be greatly improved in this aspect.
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