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DefuseHole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #33 | 4.727 | 4.727 |
Gameplay | #166 | 3.091 | 3.091 |
Overall | #193 | 3.273 | 3.273 |
Audio | #236 | 2.636 | 2.636 |
Graphics | #264 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No team, just me.
Was the resolution a challenge?
It was a bit of a challenge, especially when making the graphics in a way that would still communicate enough information to the players.
What did you learn?
I learned that I shouldn't try and join a jam while being in the process of moving house. :P
I did learn a lot from this game. Especially how to set up my code in a way that allows for easy changing and swapping out different parts.
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Comments
Nice game! I completed all the stages and it was a lot of fun. Good job!
If you want, please check out my submission.
Awesome game! I think it could be the start of something really cool! I love the emphasis on the bombs swapping the with the player when against a wall as a mechanic!
really nice!, I also ran into the detonated bombs staying on the screen, but the game was enjoyable anyways
Nice job! I enjoyed this game.
Thanks! It always makes me happy to hear people enjoyed playing a game I made.
Excellent proof of concept. There seemed to be an issue with detonated bomb sprites staying on screen when the level reloads, or when you advance to the next level. Some of these puzzles were a little tricky, but I finished it, and enjoyed it. Good work.
Thanks for the feedback! Yeah, the reloading and progressing is a bit janky.
But I'm happy to hear that you enjoyed my game!