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Planet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #15 | 4.800 | 4.800 |
Gameplay | #18 | 4.067 | 4.067 |
Overall | #114 | 3.700 | 3.700 |
Graphics | #159 | 3.333 | 3.333 |
Audio | #240 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 member, I entered SOLO. This was a lot of fun restricting the game to a resolution of 64x64 pixels.
Was the resolution a challenge?
The biggest hurdle in terms of the low resolution was to display the UI text in this format. It looked super weird and didn't scale properly. I ended up messing around with 3D text, but ended up with 2D regardless. I overcame the problem by disabling anti-aliasing and tweaking a few things to fit the resolution.
What did you learn?
I have made games with low resolution before, but never tried to render a 3D game to 64x64 pixels resolution before! I learned more about faux gravity and I think it'll help me make similar games in the future with faux gravity.
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Comments
Good stuff, I first had some issues finding the green gems on the green world but as soon as you get moving it is good fun to play! Nice entry, I also enjoy how well it works in the browser :)
Thanks for playing! As I mentioned in a previous comment:
"The gems actually have point lights attached to them to make them easier to see and I thought about glow, but in all honesty I think an outline shader plus a glow effect on the gems
would be the best approach, but it's too late for that now. I thought the point lights would make them easier to see,
but once I realized that it didn't, there weren't much time left that I could spend on it."
But I hope that it worked out fine and you had fun playing it.
This is a very fun pick up game! The controls are smooth and collisions are good. I wish the gems were a little easier to see, especially in the shade. Maybe if they(and the bullets) had a slight glow to them. Very nicely done!
Thanks for playing! The gems actually have point lights attached to them to make them easier to see and I thought about glow, but in all honesty I think an outline shader plus a glow effect on the gems
would be the best approach,
but it's too late for that now. I thought the point lights would make them easier to see, but once I realized that it didn't, there weren't much time left that I could spend on it. But I hope it still worked out fine regardless :)
Thanks for playing! The bullets orbit around the planet so if you stand still they will eventually orbit back and hit you, making it somewhat predictable and yet unpredictable.
I will check out your submission later!
Super smooth. I played this on an very poor and old laptop with good FPS. Really light for real 3d game. Faux gravity is always very interesting. I also want to do a similar gravity for one of the next projects. -oneak
Thanks for playing! The game is well optimized so it should run smoothly on most computers, so that's a relief. Yes, faux gravity is really fun to play around with so I'd highly recommend experimenting with that!
This was so simple, yet so fun! I really enjoyed this one!
Thanks for playing!
I will check out your submission later!
EXCELLENT use of 3d rendering on this resolution (it's not always easy to achieve that). I like the arcade gameplay and the concept of little resolution / little planet. Good job!
Thanks for playing! Indeed, I think the 3D rendering turned out quite nicely.
I will check out your submission later!
Wow! I really like the graphics in this game and the gameplay loop is very simple and addicting so good job on that! the only thing i would change is the sound when u pick the gems up cause its kinda annoying still really cool game tho!
Thanks so much for playing! Yeah, I noticed that too. The gems pickup sound was a bit too loud and annoying, but it only sounded like that in the final build if I recall correctly which is a shame. Looking back, I could have easily smoothed out the sound effects, but for some reason I didn't. Until next time, cheers.
This is surprisingly addictive, the idea opens up a lot of possibilities - exploring various planets, collecting gems and avoiding hazards. Nicely done!
Thanks for playing! Yeah, the game has potential it seems and I might end up expanding upon it further in the future.
This is fun. I like how big you made the bullets. Sometimes it's hard to see things at such a small resolution, but I think you did a good job making everything readable on screen. Nice.
Thanks for playing! The "bigger" bullets increase difficulty and makes them easier to spot, hence the color red.
I will check out your submission later!
Nice concept! Very replayable.
Thanks for playing!
I will check out your submission later!