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Shopkeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #159 | 4.264 | 5.000 |
Audio | #197 | 2.878 | 3.375 |
Graphics | #231 | 2.878 | 3.375 |
Overall | #254 | 2.878 | 3.375 |
Gameplay | #348 | 1.492 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
3 members
I was the programmer
@MarianoLupo was writer and artist
@tapesclub was a musician
This is my first time working in a team to develop a game, and I really liked the people I was working with but personally I didn't really enjoy much the jam as all this crunch time didn't seem to do good for me.
Was the resolution a challenge?
The game is really basic, but I had to figure out how to set my engine properly for the low rez so that's that
What did you learn?
I learned quite a lot. first of all, about fmod which is a great software I'm glad I've heard of, and I've (poorly) designed a dialog system, so in the future I know what not to do and what to do in term of dialog systems.
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Comments
Well, it was pretty nice till it lasted. Graphics and music were both charming and a visual novel/shop managment crossover sounds like it could be really fun. Hoping to play a more complete version in the future.
Thank you! It is really a shame I couldn't even fit a second day of dialog in
great art work, but the font is a bit hard to read.
After talking to the guy, does the game just end? I liked what I have seen, the graphics are very good, the music is animated and great accompaniment and I love the visual novels. even though I couldn't continue with the game
yeah I kinda messed up the dialog system to be super inefficent, planned on adding more content post jam