This is a very interesting entry~ It gave me a bit of the same feeling as a game called 'Sweet Home' on the NES- very spooky! If this game were to be expanded, it would be nice to invest heavily in that feeling... I think some more dynamic room sizes would help to create an even greater sense of exploration (some medium-sized rooms, some closet-sized rooms, etc.), and maybe limiting the player to only being able to see into an adjacent room if the door is open. But those are just some ideas~ Great work!
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It Lives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #37 | 3.909 | 3.909 |
Overall | #143 | 3.500 | 3.500 |
Visuals | #163 | 3.364 | 3.364 |
Gameplay | #190 | 2.818 | 2.818 |
Authenticity (use of resolution restriction) | #196 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
7 members sharing roles
Was the resolution a challenge?
Definitely. Lots to learn about visuals and gameplay
Comments
Thanks for the feedback! It was a toss up in the beginning whether to take Sweet Home as inspiration for sound and music, or Silent Hill and such games. In the end we tried out matching Hi Def sounds with Low Rez imagery. But it'd be cool to see more games try to authentically match Sweet Home's atmosphere!
I was only able to get up until where the dog was discovered but I felt I was lost a lot of the time even with the map because all the rooms were large and most of the time empty. Although the sprites and backgrounds seem to be in 64 x 64, the character movements are not. I feel the game portrays itself as a horror and the atmosphere is definitely there so kudos for that and also coordinating such a large team together.
Excellent! Nice spooky sounds and cool sprites/tiles. Sometimes I got stuck when walking alongside a wall and had to step away into the room to free myself - not a big deal, worth fixing if you can though...
Very brave attempting procedural generation for a jam, I will applaud you for that! I do wish there were more details or variations here and there because the rooms felt big and empty. I like what you did with the audio, it was probably my favorite part. All in all, great work!
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