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Slice of Sasha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #10 | 4.324 | 4.324 |
Overall | #16 | 4.331 | 4.331 |
Audio | #21 | 4.135 | 4.135 |
Visuals | #46 | 4.243 | 4.243 |
Authenticity (use of resolution restriction) | #74 | 4.622 | 4.622 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked solo
Was the resolution a challenge?
Not really, I used a pixellate filter :D
What did you learn?
To be able to finish something
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Comments
Love this concept. I included it in my LowRezJam compilation video series, if you’d like to take a look. :)
Love the physics and the way the visuals work here, very impressive. The limited jumps make it a bit challenging, but the slow motion effect and somewhat forgiving ability to lose a limb or two even it out. Visually I am seeing old Prince of Persia, but mechanically this is reminding me of a variety of older physics based Flash games, like the arrow shooting one or the dust simulation one, the names of which are lost on me. Well done!
I think this is the best game I've seen for this jam. I loved the game play and the visuals.