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shrapnel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #150 | 3.100 | 3.100 |
Audio | #176 | 2.900 | 2.900 |
Visuals | #205 | 3.000 | 3.000 |
Overall | #215 | 2.950 | 2.950 |
Authenticity (use of resolution restriction) | #293 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just Me
Was the resolution a challenge?
Due to my lack of experience, I think it actually helped. Prevented me from probably chasing too many rabbits.
What did you learn?
Everything, This was my first time using Godot.
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Comments
I like the concept here for a dodging oriented game with a shielding mechanic, it ramps up quickly and becomes difficult to dodge or shield the shrapnel. The flashbang caught me off guard, while the shrapnel still shows fairly clear the bombs become hard to track. A fun arcade style game.
Honestly happy to hear it, I really wanted to put the flashbang in there just to mess with people ;P. I originally only gave it a 1% chance to spawn and would blind you no matter what way you where looking, but I thought that was a bit too cruel. So it's 5% and you have to be facing it.
Nice simple mechanics and good fun - well done!
Unfortunately this is another game that doesn't meet the 64x64 rule - oh that rotations were so smooth at that resolution!
It’s all made at 64x64. It might of been the way that it was exported :(. Was new to Godot and may have be something with the viewport and the export. First person suggested that might of been the issue, just didn’t think I could update it after the submissions have gone though. Thanks for playing ;)
Fun game that keeps you coming back for more! Great job!
Nice game! I like that you used a simple concept, and didn't try to make something too complex for your first Godot game. :)
A simple but addicting game! It has that "One More Time" factor that keeps people playing.
Cool game! I di quite well by just hiding in the corner so you might want to find a solution for making sure the player doesn't just stick there and only move when something comes by.
Also, I think you exported it with as "Viewport" instead of "2d", so it's not displaying as 64x64.
Thanks I'll have to check that, I haven't worked with Godot, well much of anything really so it is possible.... maybe just have to add bomb "karts" that live for a bit and track the player and move toward them. Or.... Adding claymores, as they would be directional and give them a bit of a spread, that might address hiding in the corner :