Honestly happy to hear it, I really wanted to put the flashbang in there just to mess with people ;P. I originally only gave it a 1% chance to spawn and would blind you no matter what way you where looking, but I thought that was a bit too cruel. So it's 5% and you have to be facing it.
Torkein
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It’s all made at 64x64. It might of been the way that it was exported :(. Was new to Godot and may have be something with the viewport and the export. First person suggested that might of been the issue, just didn’t think I could update it after the submissions have gone though. Thanks for playing ;)
The game controls well, and I liked the concept ;P. That being said there where log periods where I would have to wait to find someone that would work with the recipe, and when the did show up I would only have enough power to cut down one. Maybe some tweaks to spawning or power to the blades would correct this. But all in all good game.
It took me a little bit to find my way to other biomes, but I enjoyed the game play. Though I don't know if I was able to ever fully change into another element. It seemed like I always kept the water as the primary attack, but regardless I enjoyed it I'd be interested to see what you would do with it if you had more time.
It took me a minute to get the feel for it, but I like what you got going on. I think that the drones might need a slight increase in either spawn time, fire rate, or the enemy's fire rate might need to be decreased slightly. But I really liked the idea and the game play, I'll defiantly check it out again after the jam if up make updates to it ;)
Thanks I'll have to check that, I haven't worked with Godot, well much of anything really so it is possible.... maybe just have to add bomb "karts" that live for a bit and track the player and move toward them. Or.... Adding claymores, as they would be directional and give them a bit of a spread, that might address hiding in the corner :