I played through the game, and I think you did a great job on what you were trying to accomplish, I just think that for how simple the gameplay is, it needed a wider variety of hazards and enemies that have to be reacted to differently. What you do have is a lot of fun though. Good work!
Play game
*teleports behind you*'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #147 | 3.130 | 3.500 |
Gameplay | #173 | 2.907 | 3.250 |
Visuals | #183 | 3.130 | 3.500 |
Overall | #193 | 3.103 | 3.469 |
Authenticity (use of resolution restriction) | #256 | 3.242 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No - all assets were created by me.
Was the resolution a challenge?
Yes - art was difficult to create due to the resolution, and due to limits with Unity, I could not upscale the 64*64 resolution correctly for the build. Apologies.
What did you learn?
I learnt how to create a platform game for the first time, and how to create a better one in the future. I also learnt how to work on tighter deadlines and how important it is to create a decent engine.
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