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A jam submission

HeroSquare STTP - Jam VersionView game page

Simplistic minigame for LOWREZJAM 2021.
Submitted by FatCatFromBeyondSpace — 2 hours, 12 minutes before the deadline
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HeroSquare STTP - Jam Version's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#893.6154.667
Gameplay#993.4864.500
Overall#1343.5834.625
Visuals#1513.4864.500
Authenticity (use of resolution restriction)#2133.7444.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
This was a solo project all the way down, with the exception of some level layout help for the final room.

Was the resolution a challenge?
Yes and no? No because small scales are something I like to consider myself arguably good at so the game itself was simple. Yes because Unity likes to fight people trying to make games this small; I went in without the community quick-package because I figured it couldn't be that hard, and between a rebellious window size and most pixel-perfect parts I tried to use having annoying quirks, I'm at least partly surprised I even got what we have now.

What did you learn?
Learned I need to clean up my work ethic for starters.
In less snarky revelations, the entire process led me down something of a rabbit hole of neat things you can stuff into your scripting that'll hopefully be relevant to other things someday.

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Comments

Submitted

A simple but fun little game!.  The sprite is an efficient use of the pixels.  I love Dr. Sphere's evil little smile.  Also the music was a jam!

Submitted

Agreed. Very fun. Great level design. And I really like how you slowly introduce mechanics. Ripe for a story like Master Blaster or something.

Can I ask you...how did you get everything exported to the correct resolution using Unity? Do you have any resources or a tutorial you like about that? I searched, but had trouble figuring out low resolution stuff.

Developer (2 edits)

There's a script way to do it supposedly, but I never learned that so I just set the resolution in the Player Settings and locked it by disallowing changing the window size, using Pixel Perfect 2D with a reference resolution of 64x to make sure I stayed within the jam restriction.
Any asset that's not a stock Unity renderer was designed to fit the 64x restriction from the getgo.

Submitted

very fun game! The boss battle was very interesting, I also loved the music!