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Agreed. Very fun. Great level design. And I really like how you slowly introduce mechanics. Ripe for a story like Master Blaster or something.

Can I ask you...how did you get everything exported to the correct resolution using Unity? Do you have any resources or a tutorial you like about that? I searched, but had trouble figuring out low resolution stuff.

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There's a script way to do it supposedly, but I never learned that so I just set the resolution in the Player Settings and locked it by disallowing changing the window size, using Pixel Perfect 2D with a reference resolution of 64x to make sure I stayed within the jam restriction.
Any asset that's not a stock Unity renderer was designed to fit the 64x restriction from the getgo.