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A jam submission

Switch UpView game page

Travel between two realities in this Metroid inspired FPS
Submitted by Ace Spectre (@ecoSpectre) — 2 hours, 3 minutes before the deadline
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Switch Up's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2402.1213.000
Visuals#2951.9802.800
Overall#2972.0152.850
Gameplay#3011.6972.400
Authenticity (use of resolution restriction)#3162.2633.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Created solo, with the exception of the music, everything was made by me. This was a great experience, as it taught me how to dedicate myself to a project throughout all stages of developement.

Was the resolution a challenge?
Since it is an FPS, a major problem was being able to distinguish objects in the distance. I tried my best to counter this by using distinct textures and colors that would stand out from each other.

What did you learn?
I had never used Unity to create an FPS before, so overcoming that was difficult. This game helped me understand that polish and game feel, like post-processing, screen shake, and sound effects, greatly influence the quality of the game.

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Comments

Submitted

I love the music for this game!

I did get stuck in the initial area. I wasn't sure what I was supposed to do after learning how to fire the gun, but I was presented with useful onscreen text to tell me how to control the game, which I certainly appreciate.

I am finding these 3D games to be particularly challenging to make for this jam constraint, as it is hard to see clearly what's in the distance.

Developer

Thanks!
Yeah, many people have said that it's hard to understand what is going on, or where you are, with the 64x64 limit. Also, I should add a prompt explaining how to open the door (it's by shooting it btw), as it's not really obvious.
Many thanks for the feedback! Ill keep this in mind for the next jam.

Submitted (1 edit)

Awesome Jam project! I gave this high marks. I had fun playing.

Some feedback: 
- I wish there were more landmarks in the maze, I get lost easily in general.
- I got confused by the teleport ability. I wasn't sure what it was doing or how to properly use it
- Blue weapon shotgun noise is a bit too loud
- Great level design starting in the room with a single door color, then seeing more. Felt very organic figuring out what I was supposed to do.