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Ace Spectre

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A member registered Jul 15, 2020 · View creator page →

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sure, what is your discord

Just wondering, what shaders come included with the pack. Do they include the per-texel shader on your YT channel?

What is the problem?

thanks!

Thanks!
Yeah, many people have said that it's hard to understand what is going on, or where you are, with the 64x64 limit. Also, I should add a prompt explaining how to open the door (it's by shooting it btw), as it's not really obvious.
Many thanks for the feedback! Ill keep this in mind for the next jam.

This is a really good rendition of the portal in a 64x64 resolution. There is a great amount of player feedback through audio cues and visual effects. The challenges feel like they are straight out of the first portal game

The art style and visual effects make this game stand out. I particularly love the top-down pixel art. The screen shake makes the weapons feel responsive and powerful.

With some tweaks and balancing, this could be a decent full game.

The only downside is the complete lack of audio feedback, this would definitely help improve the general game feel. 

Hiya!


The Escape is the first game I made in Unity. I mostly made it just to practice basic development within unity and training myself to dedicate myself to a game throughout all stages of development. 

Starting in a cell, you move throughout different levels of a facility until you escape. 


The game is made in a pixel-art style using a shader, making use of 3D models. 

https://ace-x6.itch.io/the-escape

(2 edits)

This game is truly amazing, it screams the culture both of the time and the nerd culture of today. The counter strike opening was both impressive and funny and gags like having a gun that shoots laser-disks seals the theme of the game. Its also very well paced, every time I was beginning to get tired of an area you would move onto the next. My favourite sections had to be the mall and the office, the mall was extremely unique and I loved the music for it. The office space had amazing ambiance and I loved the change to almost a doom-style game with the shotgun. (Plus the voice acting had me laughing). The weapon design was really good, and the reload for the shotgun was extremely satisfying.

The only downsides to the game were some bugs and tiny design flaws, so I'll list them out briefly here: movement continues after you let go of WASD (for like 0.1 seconds), when not ADS-ing on the sniper the camera doesn't use the FOV from the settings, enemies continue to spawn in areas after you've killed the first batch, some enemies don't move or attack at all. 

Additionally you should add an epilepsy warning due to the level transitions.

I have taken a break from game development and was questioning whether I should continue, but this game has genuinely inspired me to get back to it, its also confirmed that I should try out Unity over Godot. All in all this game represents everything I love about this community, its was both comedic and fun.   

Edit: Do you have a discord server for your games?

Thanks for the feedback, really appreciate it.