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A topic by Grey Magic created Aug 18, 2021 Views: 179 Replies: 2
Viewing posts 1 to 3
Submitted (1 edit)

I feel that the categories lean to making a game look and sound good vs a game that plays well. The categories are heavily weighted toward aesthetics and I've felt there been a number of cases where a game may have sub-par gameplay but do very well when rating.


Merging audio and visuals into a single category or creating more gameplay-centric categories would help balance this out.


What do you guys think?

Submitted

The categories seem balanced out to me. There's 1 for gameplay, 1 for visuals, 1 for audio and 1 for how well it worked with the 64x64 rule. While the visuals and authenticity categories are the ones closest to each other, I still feel they're different enough that they deserve separate categories. 

A simple 64x64 game with a 1 pixel player character and nothing else would not be visually pleasing, but it would get the highest authenticity score from me, simply because it's a proper 64x64 game. The opposite might be a great looking game where the UI is in a higher resolution than 64x64. So while it's true that visuals and authenticity are both visual categories, they are about very different things. 

Merging audio and visuals into 1 category doesn't seem like a good idea to me, even though it would probably benefit me, as I barely have audio haha :P. What kind of gameplay-centric categories do you have in mind?

I think it's also a matter of what you find important. For me, I try to score highest with authenticity and gameplay. I don't care much for my score on visuals and audio. And maybe that's the reason why the categories feel balanced out to me. :P

Submitted

I think potentially replacing gameplay by adding Enjoyment and Design and keeping the remaining categories would balance things out, I see that in 2016 they had combined audio/visual into aesthetics and had game feel and enjoyment as a category, I think it's a reasonable compromise.