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Lawn 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #71 | 4.654 | 4.750 |
Gameplay | #160 | 3.184 | 3.250 |
Overall | #165 | 3.470 | 3.542 |
Graphics | #195 | 3.184 | 3.250 |
Audio | #201 | 2.858 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I made the game alone! I had fun with this jam, however I ran out of momentum on the project, and feel that there is a lot of room for improvement!
Was the resolution a challenge?
I mainly found the resolution a challenge when dealing with text. I would have liked to have text such as "snake -500 points" or "mow streak x16" and stuff like that so player knew where their score was coming from.
What did you learn?
I experimented a bit with procedural generation to make the levels. I had a lot of fun learning about this, however it's a deep topic and I didn't get too complex for this jam. I would like to make a roguelike someday, so I'm happy I have little foundation for randomness now.
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Comments
Is there a second level? I only have one map and then I get sent back to the main screen. Maybe I'm just really bad
Maps are randomly generated. If you mow all the grass tiles on a map then you will get sent to another lawn, if you don't mow 'em all, you get sent to the menu. Thanks for playing!! :)
Keep up the good work! It's a fun game and it's polished!
I understand that it's procedural, is there a "guaranteed" solution for each level? Like do you build the level from the solution?
It's ok to run out of momentum, it happens. I think it's a good game as of now, if you feel that you can improve it well, I'll be glad to stick around and playtest! :D
The level isn't built up from the solution sadly, however this was one of my goals, but I didn't set aside the time to learn how to do that. When building the level gas is offered super generously though so as far as I've seen they are very very very likely to have a solution, however, it does not define a solution path and make sure there's enough gas on that path. I honestly doubt I'll keep on working on it (aside from bugfixes) because I'm working on two more projects I am much more excited about. Thank you for playing and the compliments :)
Hey, tried your game but got some erratic behaviour out of it… not sure if intentional or something I don’t get about the game mechanics… on the second level when I enter the grid tile that is marked with the arrows after trying to get out of it a couple times (dunno if it is suposed to do anything, but hitting it last in the course) I end up in a blank screen I cannot leave…
Sorry you experienced that! I did a decent amount of testing and didn’t catch that, maybe it’s from something I did close to submission time. I’m gonna try to replicate it now! Thanks for giving it a try and for the feedback. Also incase it’s browser specific, which browser were you using?
Chrome Versión 104.0.5112.81 on windows. Tried to replicate again but did not get the same level config… it was having a down pointing arrow at the top row close to the right limit of the level if I remember correctly
Trying again see if I can reproduce… not yet but got again on a blank screen on dying just before hitting the menu… I think the issue was not the tile itself but “pestering” the transition (like pressing direction keys when the animation for the transition is happening. Could reproduce that behaviour several times and match what I experienced the first time… if moving to the next level -> green bg blank screen if dead and going to the menu -> black bg screen
Thank you for your help :)