Cool game, reminds me a bit of the Warioware series!
RJ
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Eerie! I really liked the PSX vibe going on, and you really nailed the spooky atmosphere.
I found the overlay with the scan lines a little intrusive, I think it could have been done a bit more subtler.
I had a problem where I had opened the clue note for the passcode and I lost the pointer and couldn't click the exit button to go back so had to restart. I'm on Firefox and MacOS, so it might just be a me problem!
I love Vampire Survivors and any games like it, a cool way to tie it in with the theme of this project!
I noticed a few bugs, the direction of the animation wouldn't always match up with the path I was taking, and I did have some issues with this crashing in the browser due to taking up too much memory.
Thanks for the feedback, I really appreciate it! Yeah, I did want to make someting akin to the restaurant games. As it stands, there's no way to actually lose this game, so there's no real challange other than figuring out the tasks the guests want you to do. There were some other comments on the controls so I know to figure something out about that in the future!
Thanks for playing it on stream! Honestly, seeing you stuggle with it is probably some of the best feedback I've gotten!
I think the controls I wrote were a bit amigious, as you're meant to press the direction towards the square an enemy is in. The 'Z' or space button just skips your turn.
The combat feedback is definately something I wanted to improve, but I just ran out of time. I only added in a little "jab" animation in the last hour or two before the deadline.
Hopefully if you stream any future jams you'll have more enjoyment with my games!
As for any management of text, it's just a lot of if statements checking a global dictionairy for the state of each item. Not really scalable and the code is a mess to look at, it kind of held me back from having any complex conversations. For example, I wanted you to have to quell a lovers spat between the two people, but I ran out of time trying to figure out how I would manage all the possibilities of the player talking to them in different orders.
Original idea! I quite like it, but some of the questions are a bit hard. Maybe I don't remember Scooby Doo as much as I thought I did. I would be nice to no what the link is meant to be for some of them as well.
I didn't like that you pressed the letter and then click the square, I'm not sure what the design choice is about having it the opposite way around?
I did like it over all though! I think it could be a neat phone game