Played until my fingers hurt ) Simple but catchy idea!
Play game
SqrFil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #20 | 4.091 | 4.091 |
Authenticity (use of resolution) | #105 | 4.545 | 4.545 |
Overall | #118 | 3.761 | 3.761 |
Audio | #123 | 3.455 | 3.455 |
Graphics | #226 | 2.955 | 2.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project. All art/music/gameplay done by me.
I really enjoyed it this year, I was busy most the time the Jam was on so only had a chance to start 5 days ago.
I still think I've managed to get something enjoyable to play out.
Was the resolution a challenge?
Due to the game being mostly blocks, I didn't have a problem at first, in fact the main game play is more 16x16 as each block takes 4 pixels.
However, when I went to add a timer and text for the score in I realised I hadn't left enought room! 4 pixel high font is a bit too cramped to fit anything in, and I couldn't an eligable font for that size.
What did you learn?
I learnt that keeping it simple can you help get something playable out quickly! Features should only be added once the main gameplay is defined.
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