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LowRezBugFest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #242 | 2.846 | 2.846 |
Gameplay | #252 | 2.462 | 2.462 |
Overall | #306 | 2.365 | 2.365 |
Audio | #324 | 1.538 | 1.538 |
Authenticity (use of resolution) | #332 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 members, me doing all the things, at first it was fun.... and slowly it became even more and MORE stressfully fun.... or maybe I'm just going crazy, Ha Ha Ha
Was the resolution a challenge?
there are some hurdles regarding the text size. but nothing can't be done with some u̶g̶l̶y smart coding .
What did you learn?
I've never try making a Monster-Wave-kind-a-game before, it was a fun experience overall and another skill added on my dossier.
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Comments
Nice game, quite unbalanced… upgrades happen too ofen (also the coloring scheme to choose them felt inverted, the grayed one is the one you pick…) Some SFX would have been nice to have there, and then your texts are out of the 64x64 limitation.
cute idea but doesnt fit the jams restrictions. the sword slashing is a little bit weird coming from downwards to upwards
Good concept, but not really 64x64 or less. You should have used something to avoid subpixels. You can try that next time! Anyways, the game is fun, so good job anyway!
This was a super cute idea! Well done!
Lovely game, really enjoyed. Nice job!